3:50pm EST - Update is live!
3:42pm EST - Devblog is out! playrust.com/devblog-110/
3:00pm EST - Our update stream is live! twitch.tv/rustafied
1:10pm EST - With the update only several hours away, the team is still working on various fixes and cleanup. Most notably, the hide halterneck and skirt have been added (see below).
12:30am EST - Our favorite time of the week is here: update day! A good one in store - hemp farming, water purification, anticheat improvements, and some welcomed bug fixes.
Salt water is now good for something - Helk has added a water purifier. Placed on top of a campfire, this contraption turns salty liquids into potable water. It costs 80 frags and 15 cloth, is a default blueprint, and holds about 2k ml of water.
A new way to gain cloth is upon us - hemp can now be farmed! It works just like corn and pumpkins: equip a seed and toss it down, wait a while, then harvest. You obtain hemp seeds from the various hemp plants which spawn on the map. Each plant now gives 10 cloth (instead of 20) and 1 hemp seed.
Hemp isn’t the only thing new with the botanicals of Rust - several changes to plant life have been made this week. Mainly, corn and pumpkins now always spawn next to rivers. There have also been various fixes to the lifecycles and spawning of plants on the map. Long and short: there should be more plants to pick.
It’s no secret, hacking is one of the biggest issues this game faces. Nothing is more frustrating than losing hours of hard work to a cheater. This last week has been especially trying, with a new exploit which allowed hackers to loot straight through walls (among other things). Thankfully, this was patched earlier in the week and appears to be a thing of the past.
The team didn’t stop there, they have implemented several more countermeasures to the ingame antihack system, most notably the instahit fix. They’ve also added tracking for kicks and bans along with several other tweaks to the system. Hopefully this will provide some reprieve from the terrible influx in hackers we’ve seen lately.
One of the biggest issues impacting server longevity has been a bug where the decay timer for every building block resets each time the server restarts. Thankfully, Andre has fixed this along with several other issues with the decay system this week.
Hide halterneck and skirt added
Some more clothing options for women have arrived: The hide halterneck and skirt. Both default blueprints and 30 cloth - these two pieces won't make you the belle of the ball, but they will cover your ladybits.
At the request of reddit, Helk has adjusted the silencer slightly. It now lasts over twice as long (2.5) and reduces damage 25% instead of 30%.
There have also been a bunch of other fixes and additions this week. Here are some highlights:
- Bone scaling back to normal (no more Amazonian women)
- You can no longer code lock fish traps (like you would anyway...)
- Caught fish sound added for the fish trap
- Improved player animations
- Valid cupboard deployment angle tightened
- Lanterns can again be placed on other deployables
- Fixed being able to repair things with just wood
- Fixed world models / ragdolls / projectiles ignoring cave triggers