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Happy Birthday Rust!

December 11, 2025 by Bugs in Updates

12:00am EST - The team is charging ahead with two big things on the horizon: the Christmas Update dropping next week and continued development on the much-anticipated Naval Update set for February. Oh—and let’s not forget, today’s a special one… Happy 12th Birthday, Rust!


Happy 12th Birthday, Rust!

Twelve years ago today, Rust was born—and what a journey it’s been. Huge thanks to the entire team at Facepunch for continuing to grow and evolve the game into what it is today. While the big Naval Update has been pushed to February, it looks like this year’s in-game birthday celebration may be bundled in with the Christmas Update next week. We’ll keep an eye on it and let you know when the festivities go live.


Christmas Update Next Week!

The annual Rust Xmas event is right around the corner, with a patch scheduled for next week to kick things off. As always, you can expect the return of festive favorites—like presents, stocking spawns, and the jolly air drop event—but it looks like we’re also in for some new treats this year. One highlight to watch for: a new DLC featuring Ice Sculptures, likely bringing some frosty new decor options to your base. Stay tuned for the full rundown once the update drops.


Naval Update Progress

Work continues on the Naval Update, now targeting a February release. This week’s changes were mostly behind-the-scenes improvements focused on optimization, bug fixes, and laying the groundwork for upcoming features. Performance tweaks were made to boat audio, AI handling, and environment systems, while some deep sea building options were expanded. AI behavior and reputation systems also saw some polish, and several small bugs tied to rendering and object interactions were addressed. All in all, it’s another step forward in prepping the Naval content for prime time.


Fixes

The team is working on a ton of fixes, here is a summary:

  • Notification indicator fixes

  • General settings menu fixes

  • Buoyancy-related optimizations

  • Terrain renderer fixes

  • Trigger-parent delayed-exit optimization

  • Hot-air balloon LOD distance adjustments

  • Boat performance fixes (non-naval)

  • Build cache redirect fixes

  • Cannon behavior fixes

  • Card game atlas fixes

  • Cargo ship camera rotation fix

  • Console auto-completion improvements

  • Icon renderer texture streaming fix

  • Inflated normal-map bias adjustments

  • Mountables: removed unnecessary physics sync

  • Network cache stale-group cleanup

  • Party hat world model fix

  • Planner viewmodel clipping fix

  • Junkpile empty-check randomization fix

  • Reduced auto-turret networking load

  • Static-field reset fix in grid constructor

  • Corner-snapping null-reference fix

  • Shader updates for decal map support


Other stuff

Facepunch has also been cranking on a bunch of other various things. Here’s a summary:

  • Artist Pack DLC additions and polish (paintball guns!)

  • Mountable player sync bypass work for AI interactions

  • Proc pop debugging and profiling improvements

  • Weapon refresh pass for the M92

  • Ghost-ship / scientist boat work-queue updates (AI behavior changes)

  • Ballista gun networking reduction (lower aim-packet frequency)

  • Space Station DLC store page setup

  • Relationship-system optimizations for AI

  • New butcher-knife sound effects

  • Console auto-completion improvements (part feature, part fix)

  • Reduced auto-turret networking load (optimization)

  • Space Station weapon skin work (new content)

  • Shader updates for decal + additional map support (content/tooling improvement)

December 11, 2025 /Bugs
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