3:20pm EST - The hotfix update for skin loading just hit!
3:00pm EST - Our update preview stream is live! twitch.tv/rustafied
10:00am EST - Facepunch stated there will be a forced update for both client and server around 2pm EST (6pm GMT) to fix issues with skins not loading. All Rustafied servers will update when the patch is live - the wipe schedules are unaffected.
2:00am EST - Thursday is here and we've got more progress towards the next update on April 5th. This week we’re seeing improvements to hair, multiple passengers in vehicles, updates to maps, and work on monument puzzles.
Multiple passenger vehicles
Helk has continued his work on mountables this week, adding the ability for multiple passengers in a vehicle. This functionality has been added to the sedan and Chinook helicopter for the time being.
For multiple people to enter something, they simply must go up to the vehicle and press 'E' to enter. Once passengers, they are able to switch places with the ‘swapseats’ command.
Although multiple passengers may not seem very relevant to vanilla gameplay at the moment, it is an important component for both the upcoming CH47 server event and the future of ingame vehicles.
Some new doo’s are in play on staging this week as the hair caps branch has been merged in. As you may recall, this bodywork which Matt and Diogo have been working on is aimed at improving the look of hair, especially when TSSAA anti-aliasing is turned off. It also has the added benefit of making hair color more natural and diverse.
Lovers of the PVP oriented map Savas will be happy to know that the loot tables have been diversified. Alistair has updated the Savas Koth map loot to now include the MP5, LR300, Spas shotgun, incendiary shotgun ammo, SAR, and python!
Alistair has also continued his work on improving the Hapis island map. With a focus on enhancing areas of the map which are rarely used, he’s added 4 new caves and a collapsed tunnel in the north.
In addition to this, radiation has been added to the tunnels at Site B and 2 new recyclers have been added. Expect more changes over the coming weeks, and a much improved Hapis come the update on April 5th.
Edit: Here is a sneak peek at the new collapsed tunnel and sewer branch on Hapis.
Monuments will be getting more interesting - and puzzling - in April as Vince continues his work on the new monument puzzles. Aimed at blocking access to high tier loot behind a set of challenges, these puzzles may require players to do a bit more planning prior to certain loot runs.
Edit: Here are a couple WIP assets for these puzzles: