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November Update Incoming!

November 05, 2026 by Bugs in Updates

1:45pm EST - The update is live and devblog is out! Have a great wipe all!

1:00pm EST - Our update stream is live! twitch.tv/rustafied

12:00am EST - Rust's November update is here! This month's update brings a major overhaul to blueprint progression, a brand-new Uzi 9mm, roaming scientist boats, and plenty of livestock improvements. There's also new wildlife, building improvements, expanded controller support, and a hefty round of optimizations.

The update is expected at normal time (2pm EST / 7pm GMT). Our update stream goes live at 1pm EST. Here's everything coming with November's update.


Blueprint progression overhaul

One of the biggest changes this month is a complete overhaul of blueprint progression. Scrap is no longer used to unlock items through the tech tree. Instead, players will need Blueprint Fragments for Tier 1 and Engineering Workbench unlocks, Blueprint Pages for Tier 2, and Blueprint Books for Tier 3. Each unlock requires one corresponding blueprint item. Fragments can be found in barrels and common loot, while Pages and Books appear in progressively higher-tier loot. Ten Fragments can be combined into a Page, but Pages cannot be upgraded into Books. Workbench crafting costs have also returned to scrap: 50 for Tier 1, 500 for Tier 2, and 1,250 for Tier 3.

Blueprints have been added to additional loot sources, including underwater crates, scientist boat rewards, and select fishing and hunting activities. Barrels now have a 16.6% chance of dropping a Fragment, while certain crates have a 20% chance of dropping two. Gutting Catfish, Orange Roughy, Salmon, or Small Sharks also has a 20% chance of providing a Fragment, and Large Barn/Ranch hunter missions have a 50% chance of rewarding a Page. The Research Table still uses scrap, with costs of 20, 40, 100, and 300 depending on item rarity. The Prototype Workbench Upgrade now has a 25% success chance, while the Salvage Workbench Upgrade has a 20% chance of preserving a blueprint when used.


New Uzi 9mm

A brand-new weapon joins Rust's arsenal with the arrival of the Uzi 9mm. This compact SMG features a collapsible stock that changes how the weapon handles. With the stock folded, the Uzi fires automatically and can be used one-handed alongside a shield, although aiming down sights is limited and bullet spread is considerably higher. Extending the stock switches the weapon to semi-automatic fire, allowing players to aim down sights with significantly better accuracy and recoil control.

The Uzi is a loot-only weapon, meaning it cannot be crafted or researched. Players can find it in Elite Crates, Hackable Crates, and certain underwater crates. Recent loot simulations showed approximately a 5% chance from Elite Crates, 13% from Hackable Crates, and 2% from normal crates. Current weapon stats include 33 damage, 750 fire rate, and 58 range. The Uzi also supports various weapon attachments and can be deployed in auto turrets.


Livestock overhaul

Rust's livestock system is getting a substantial quality-of-life overhaul, making cows and sheep easier to manage and a little more interactive. Players can now pet and rename their animals, with improved animations, sounds, and leading behavior. Ownership is also simpler, with animals becoming yours when purchased or fed from your trough, without needing to constantly remain nearby. Cows no longer die of old age, and starving cows will instead lie down at 1 HP rather than die. They can also store up to three units of milk, reducing the need to constantly check on them.

Feeding and breeding have received plenty of attention as well. Cows can now eat anything horses can, while feeding troughs display how long their food supply will last. Having sufficient grass in an enclosure reduces trough consumption by half, and the old overgrazing mechanic has been removed. A new Potential stat tracks an animal's happiness during childhood, directly influencing its value once grown. Genetics and hidden recessive traits also affect payouts, with improved interfaces and vendor dialogue explaining how breeding and selling work. The livestock vendor now focuses on mature, player-raised offspring rather than animals simply collected from the wild.


New shears and wool armor inserts

Players have a couple of new uses for their wool supply. First up are Shears, a new tool crafted using two metal blades at a Level 1 Workbench. Shears harvest 25% more wool than a knife, have twice the durability, and won't damage or startle sheep when used correctly. There's also a new Wool Armor Insert, crafted using 20 wool and unlocked through the Tier 1 tech tree. Each insert provides 4 cold protection, 2 melee protection, and 1 projectile protection, giving players another way to customize their armor and clothing for different conditions.


Roaming scientist boats

Scientists are taking their patrols to the water with new roaming boat encounters around the mainland. Groups of scientist RHIBs and PT boats will periodically appear offshore before moving toward the coastline. Under the current setup, one or two groups spawn approximately every five to eight hours, remaining active for 30 to 60 minutes before departing the map.

These scientists operate similarly to the Patrol Helicopter, targeting visible players who are armed or geared, along with anyone who attacks them. Boat AI has received numerous improvements to navigation, targeting, and pursuit behavior. Scientists can give up a chase after losing sight of their target, maneuver around obstacles, and even take over driving when another scientist is killed. The encounters also provide additional opportunities to obtain Blueprint Pages from defeated scientist boats.


Lighthouse repairs

Access to the Deep Sea now requires a little maintenance. Lighthouses start damaged after a wipe, and players must head to the top and repair the light mechanism before the Deep Sea becomes accessible. Repairing one lighthouse restores the system across the map, so there's no need to visit every lighthouse on the server.


Performance and optimizations

A massive round of performance improvements is landing this month, with Facepunch reporting approximately 10% higher median framerates on staging, 1.6GB less memory usage, and garbage collection occurring about half as often. Developers have focused on reducing some of Rust's worst stutters, particularly when firing weapons and entering range of large bases. Improvements to building privilege checks, gunfire effects, industrial pipes, audio, and rendering should help smooth things out. In one large-base test, building privilege calculations dropped from 5.7ms to under 0.02ms.

Servers are getting some love too, with network packet batching reducing bandwidth usage by up to 25% in testing on a 500-player server. High-population server restart times have also dropped from roughly 10 minutes to 2 minutes. Additional optimizations target memory consumption, including improved audio compression, terrain textures, animal animations, and loading Deep Sea assets only when needed. A new network LOD system is also being tested on select official servers, with a broader rollout planned later this month. As always, actual performance gains will vary by hardware and server conditions.


Controller support

Controller players are getting some much-needed attention with expanded Steam Input integration and numerous improvements to gamepad functionality. Players can now customize more of their controls, including rebinding firing and aiming away from the default triggers. Inventory navigation, radial menus, interface prompts, and vehicle controls have also received improvements. Several fixes address problems when switching between controller and keyboard/mouse, including unwanted inputs and controller stick behavior interfering with gameplay.


Building improvements

Builders have a few new tricks available this month, including the ability to mirror L-shaped and U-shaped stairs. Stairs can be flipped during placement or shortly after they've been placed, with rotation and flipping sharing the same radial menu location. Players can switch between these options using Q and E. Additional checks prevent stairs from being modified when deployables are attached, avoiding accidental destruction. Ramp placement has also been improved, along with clearer building error messages and various fixes to building piece placement.


Scrap King building skin

The Scrap King metal building skin has received its final round of polish, bringing a distinctly makeshift industrial look to metal bases. The skin features rusty corrugated surfaces, exposed metal details, and updated interior textures. Recent work has refined roof overhangs, collision geometry, mirrored stairs, and destruction effects to improve compatibility with existing building pieces. You’ll be able to find this new building skin on the item store around when the update is release.


Fruit trees

Gathering food in the wild is getting a little more interesting with the addition of apples and coconuts to select trees around the map. Apples can now appear on certain oak trees, while coconuts can be found on smaller tropical palm trees. Players can knock the fruit down and collect it, providing another source of food while exploring. Spawn probabilities, fruit placement, and tree interactions have been adjusted to keep things looking and behaving naturally.


Bird flocks

Rust's wildlife is getting a little livelier with new crow and seagull flocks appearing around the map. Crows can circle corpses, while seagulls gather around locations such as harbors, fishing villages, and other coastal monuments. Seagulls can land, walk around, and take flight when startled by nearby players. They can also be shot and harvested for resources, with additional improvements to their animations, sounds, and behavior.


Nailgun refresh

The trusty Nailgun is getting a visual overhaul, with updated first- and third-person models, improved textures, and new weapon effects. Firing animations, magazine visuals, and projectile effects have also received attention. Better yet, the Nailgun now supports Workshop skins, opening the door for custom appearances for this early-game favorite.


Crocodile Pie and survival balancing

Crocodile Pie is getting a new purpose with an animal-repellent effect that helps keep dangerous wildlife at bay. The effect influences sharks, bulls, rams, and bee swarms, preventing several of these creatures from actively pursuing or attacking affected players. Walking directly into a bee swarm can still cause damage, however, so don't get too comfortable. A Rich Crocodile Pie variant has also been added.

Several teas are receiving balancing adjustments as well. Advanced teas have had their bonuses reduced by approximately 11%, while Pure and Milky teas see reductions averaging around 18%. Creamy teas have been reduced by roughly 20%. Healing, Crafting Quality, and Radiation Removal teas remain unaffected by these changes.


Other Stuff

  • The Halloween event will be turned off when the update goes live.

  • Rust no longer supports Intel-based Macs. Apple Silicon is now required for macOS players.

  • The option to disable volumetric clouds has been removed, with optimizations bringing their performance in line with the previous cloud system.

  • Facepunch is rolling out bans against more than 3,000 accounts associated with public and private scripting providers.

  • Military Tunnels entrance blockers now require explosives to destroy, matching the blockers protecting red card rooms.

  • Handmade SMG damage increased from 20 to 21.

  • Diving Propulsion Vehicle acceleration has been doubled, with reduced fuel consumption while moving and idling. An updated radial menu includes Mount, Fuel, and Pickup options, and picking up a DPV no longer reduces its condition.

  • Sprinting now consumes 10% more calories and hydration than before.

  • Wild modular cars now spawn with approximately half their engine slots filled with low-quality parts at 40–75% condition. These parts cannot be removed until the vehicle is placed on a modular car lift.

  • Berries now have an Extract option, allowing players to obtain one seed without eating the berry. Extracting consumes the berry.

  • Loot containers now automatically close when players move out of range, with the feature enabled by default.

  • Map markers can now be repositioned by dragging them with the middle mouse button.

  • A new accessibility option allows players to change the color of wild hemp flower buds, rather than the entire plant. Mature hemp is also now visible from approximately 250 meters.

  • Small and thin trees are more forgiving when struck, reducing frustrating missed hits.

  • The Prisoner Hood now muffles sound for the player wearing it.

  • Softcore now limits players to six Tool Cupboards, disables clans and the Clan Table, and removes the deployable corpse system.

  • Softcore traincars now correctly receive the mode's 2x loot multiplier.

  • Hardcore upkeep values have been adjusted, reducing costs for smaller bases while maintaining higher upkeep requirements for larger structures compared with vanilla.

  • The Mixing Table and cooking interfaces now feature improved search and recipe category filtering.

  • Milk, skimmed milk, and cream have received updated inventory icons to make them easier to distinguish.

  • The crafting menu has been reorganized, moving additional decorative and entertainment-related items into the Fun category.

  • Phones can now provide weather forecasts, apartment vacancies, traveling vendor schedules, and power-grid status through four new NPC conversations.

  • The locked crate map icon has been updated.

  • Horses can now be renamed, while renaming chickens requires a nearby authorized Tool Cupboard.

  • New turn-in-place animations improve how player models move when looking around while standing still.

  • The updated Demo UI is now enabled by default, featuring improved camera controls, keyframe editing, undo functionality, and lighting tools. Demos can also be exported directly to video at up to 600 FPS with FFmpeg installed.

  • Grenades and other throwable explosives have received updated dropping and attaching animations in both first and third person.

  • Fixed shotguns and other partially reloaded weapons failing to reach full capacity after switching ammunition types.

  • Fixed several issues involving vehicle mounting, dismounting, and boat interactions.

  • Fixed players occasionally dying when driving boats near terrain.

  • Fixed projectile invalids when shooting players mounted on boats.

  • Fixed various building placement issues involving ramps, roof overhangs, staircases, and other building pieces.

  • Fixed triangle frames taking explosive splash damage through walls in certain situations.

  • Fixed wires attached to doors stretching or behaving incorrectly after leaving and re-entering network range.

  • Fixed auto turrets unnecessarily draining ammunition when targeting players behind twig foundations.

  • Fixed players being able to shoot through certain deployables.

  • Fixed several issues with animal movement, corpses clipping through terrain, and incorrect animations.

  • Fixed rare terrain holes in canyons that could cause players to fall through and die.

  • Server events now preserve their cooldown timers through restarts, preventing event schedules from resetting.

  • Added a countdown timer to the Dome crude oil pump when its production delay is active.

  • Fixed selected Rock and Torch skins not appearing when joining a server for the first time after a wipe.

  • Radioactive water now has a slight green tint when thrown or used through sprinklers.

  • Water Jugs can once again be recycled while remaining compatible with refrigerators.

  • Fixed plants placed directly in jungle soil incorrectly receiving zero water.

  • Rare blue crabs now have more noticeable coloration, making them easier to distinguish from regular crabs.

  • Additional fixes address UI behavior, inventory interactions, sound effects, rain passing through roofs, and various graphical issues.

  • Players can no longer use the Rust Staging Branch client to connect to live servers ahead of the update. The regular Rust client is now required, preventing players from joining servers early through staging.

November 05, 2026 /Bugs
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