Coming off the forced wipe last week, the team is working on bug fixes and quality of life improvements. Let’s get into it...
A new hack reared its ugly head after the update last week which gave clients the ability to loot through walls. Although the symptoms (high quality items missing from boxes) led many to think it was a new noclip hack, it turns out this modified the ‘eye position’ of a client, which let them look through walls and loot items like they were standing right there (among other things). Thankfully, Helk released a server patch yesterday which appears to have resolved this issue.
Glaucoma sufferers rejoice, Andre has added in the ability to farm hemp! 420 references aside, this change has a huge impact on the supply of cloth in the Rust environment. Planting hemp works just like corn and pumpkins - equip a seed, place it in the ground, and wait for the plant to grow.
This change does come with some shifts to the hemp you will find around the map. Each wild hemp plant now yields 10 cloth (instead of 20) and 1 hemp seed.
Other farming fixes
Along with the addition of farming hemp, Andre has been making some changes and fixes to the various other plant life around the map. Mainly, after the changes last week which have corn and pumpkins spawning fully grown, some bugs around the regrowth rules needed to be worked out.
After the update last week, bone scaling limits got a little wonky, resulting in some interesting (and sometimes busty) models. Alex has committed a fix for this, setting bone scaling back to the same levels it was before the patch last week.
Water wells and desalination
Some new items related to water are on their way, Vince is working on the models, LOD’s and gibs for water wells and water desalinators. No visuals on these yet as the actual items have not been implemented, however, I would expect we see these in game in the coming weeks.
Various other bug fixes have been introduced this week also. Here are some highlights:
- Tightened valid cupboard deployment angle
- Lanterns back on deployables
- Fixed being able to repair things with just wood
- Fixed world models / ragdolls / projectiles ignoring cave triggers