4:00pm EST - The update and devblog is live! All of our servers have wiped, game on!
3:00pm EST - Our update stream is live! twitch.tv/rustafied
12:56pm EST - We’re just a couple hours away from the update and the team is still cranking:
- A fix for metal facemasks not always protecting
- New fish trap model is in (see below)
- Sounds have been added and tweaked
- We may have a fix for decay timers resetting on server restarts!
3:50am EST - Our favorite time is upon us! As with all first Thursdays of the month, the map on every server will wipe when the update hits later today (no sign of a forced blueprint wipe). Although the new XP system is not making it in this week, we are seeing some great gameplay additions and beautiful changes to the landscape!
A new way to get food is here - fish traps have been added. Long and short: Craft a trap for 200 wood and 2 cloth (it's a default blueprint), place the trap in some water, wait a couple minutes, go grab your fish. Cook the fish and it nourishes roughly the same as a piece of chicken. Here are some details:
- Traps can be placed in shallow water
- You bait traps with any type of cooked meat
- They'll catch a fish after about 3 minutes
- You'll hear and see when a fish is caught
- There are not yet any fish actually floating around in the water, they just appear in the trap
Map generation changes
A new iteration of procedural map generation is here and it includes some of the biggest and best changes we’ve seen the the Rust landscape in months...
Let it snow!
Our beloved biome is back! The northern part of each map is once again covered in snow. Although it doesn’t feel quite as big as before, it is complemented by various new mountains, which also produce a powdery mix.
Several prefab mountains have been added to the mix - this means you'll notice different topology in each biome. Adding contrast, these new hills create a fresh sense of diversity as you travel.
The Rustification of dungeons continued this month with Vince adding new textures and art to various parts of the loot-filled landmarks...
New power lines
The high tension line model has adopted a more ‘Rusty’ feel. They still traverse the map by connecting various dungeons and monuments, but you'll now find the occasional downed line as well.
Accompanying the various shifts to the landscape, sources of food are now more prevalent. Pumpkins and corn now spawn fully grown while mushrooms are more plentiful and easier to spot (they no longer spawn in grass). Also, lower level food items such as chocolate, cans, and granola can be stacked up to 10. And finally, human meat has been made salty (meaning it increases your thirst).
A new option for the auto turret is here: Peacekeeper mode. Instead of shooting every unauthorized person on sight, a turret in peacekeeping mode will only fire upon people who are brandishing a weapon. This could be useful for town and community builds, where randoms are welcome to come and go, as long as they don’t fuck around.
Other changes this week:
- Rifle (5.56) ammo now stacks to 100
- Coal stacks to 1000
- World size clamped to 6k (instead of 8k)
- Reactive target is cheaper and resets on its own after 6 seconds
- No footstep bug fixed
- New water barrel model
- Fixed heli gibs being destroyed by flames
- chat.tail and chat.log commands added for web rcon
A new Newman!
A huge congratulations to Garry and Sarah on the birth of their daughter, Jessica. Best wishes to you and your family from the entire team at Rustafied!
Rustafied - EU goes live today!
That's right! Our EU server officially launches today. It's a 200 slot, 4k map with a 2 week wipe cycle (basically a clone of medium). It should be on the official list soon, however, if you don't see it, connect with this info:
VIP Stock replenished
In honor of the forced wipe, I've open up the stock for VIP again. Supplies are limited, so get 'em while they're hot!
Edit: We now have VIP slots available for our EU server.