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Deep Sea and more Hackweek

August 21, 2025 by Bugs in Updates

12:00am EST - Rust development trucks along as the month continues.


Hackweek Continues

Hack Week continues this week, with the devs diving deeper into their experimental projects and prototypes. Expect more quirky features and creative concepts to pop up on staging as they explore ideas outside the usual development cycle.

  • Zombies - Not much info available but definitely interesting!

  • Procedural Snow - Showing footsteps and displacement in snow

  • Base Heating - Experiments around options for full base heating

  • Demo experiments - Some miscellaneous experiments with demo functionality


Deep Sea Branch

A brand-new “deep sea” branch just surfaced in commits, and it looks like the team is laying groundwork for something big out on the ocean. So far, we’re seeing fixes and tweaks to world bounds, colliders, entity management, some handy admin commands like enterdeepsea and createdeepsea for testing, and even islands.

The system now consolidates into a single DeepSea entity managed at the center of the map, with colliders placed around the ocean to define the area. Network grid size has also been doubled to cover a massive -8k to +8k range, and the deep sea’s location shifted closer in from -8000 to -4000. For now, it’s mostly backend prep and debugging tools, but clearly the foundation is being set for new content lurking beneath the waves.


Team Bag Labels

A handy quality-of-life feature is on the way: team bag labels. When looking at a sleeping bag, you’ll now see the owner’s name above the tooltip if they’re a teammate, making it way easier to tell whose bag is whose. Streamer mode is supported too, so names won’t slip through. This one’s likely landing with the September update.


Fixes and such

  • Stop explosion effects staying on your screen after death in some cases

  • Don't apply item ownership when opening loot containers in invis

  • Fixed friend menu being considered opened all the time

  • Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows

  • Update TC tool storage tooltip phrase

  • Doors with locks don't display the pickup option, lock has to be removed first.

  • This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.

  • Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs

  • Fixed bbq loot panel title


Other Stuff

  • More work on the Decor Lighting DLC

  • Streamlining missions creation

  • Work on Charity Plushies

  • More server browser fixes

  • Lighting improvements for Chicken Coops

  • Optimizing sleeping bags

  • Naval Update progress (Ghost Ships, Floating Cities, manual ancor, RHIB scientists, etc.)

  • More work on quality assurance test island

  • Miscellaneous typo fixes

August 21, 2025 /Bugs
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