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Fixes and Hackweek

November 13, 2025 by Bugs in Updates

12:00am EST - It’s been one week since the November update and the team is working on the Naval Update scheduled for December, fixes, a fresh hackweek, and more!


Hackweek

A hackweek is a focused period of time—usually a few days to a week or more—where developers step away from their regular work to experiment, prototype, or build creative projects of their own choosing. It’s often used to explore new ideas, test out potential features, or improve tools and workflows, all without the usual roadmap constraints. Here is a summary of the hackweek projects we’re seeing this time around:

  • Mannequin animation - power mannequins to change their pose

  • Tech Tree V2 - A rework of how the techtree works from the looks of it

  • Slickball Arcade - New arcade machine in the works

  • Super Savas - A new gamemode with 2 teams on start

  • Console UI improvements - including favorite items / tab

  • Ballpit - A simple ballpit in the works

  • Server mesh culling - Optimizations for the server end

  • FPV drone - A new drone in the works 


Naval Progress

Work on the upcoming Naval Update, slated for December, is still full steam ahead. This week’s commits show steady progress across multiple fronts. Naval missions continue to take shape, and players can look forward to adding neon signs to their custom-built boats for that extra bit of flair. Boat construction mechanics are being fleshed out further, and it looks like wiring support is also in the works—opening the door for powered components onboard. On the worldbuilding side, ambient sounds have been added to barges, helping bring these floating structures to life. We’ll keep you posted as we get closer to December on all the details of this exciting update.


Fixes

There are a number of miscellaneous fixes in the works:

  • Stop a null drop NRE bricking the whole Bootstrap sequence

  • Fixed unpowered fridges in arctic biome not cooling food

  • Tweaks to puzzle reset logic

  • Server occlusion height fixes

  • Fixed an exception when toggling occlusion culling in the experimental settings menu while in-game

  • Fixed HBHF sensor being deployable through constructions

  • Fixed storage adaptors losing half of their passthrough power when using the industrial output slot

  • Fix for the back button on store page

  • Some fixes for checkout

  • Fix for elevator power draw issues


Other Stuff

  • Work on the upcoming artist pack DLC which include a Paintball Gun!

  • Xmas content in the works (Ice Sculptures, etc.)

  • Improvements to the network profiler

  • Work on the Rust birthday event next month (balloon popping, birthday cake, etc.)

  • Work to update Unity

  • Space Station building skin in the works

  • Improvements to the fillwater command

  • Added HMLMG to the skin viewer

  • Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands

  • Player rig updates

  • A bit of work on the Rivals event

  • Some texture updates and refreshes for a couple items

November 13, 2025 /Bugs
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