5:00pm EST - The update and devblog are live!
2:00pm EST - Our update stream is live!
8:45am EST - Bone armor just got buffed (+10%) and diminishing XP for finding loot and gathering has been reduced (less diminish = more XP).
6:30am EST - A new month of Rust development is afoot and we’re seeing improvements to weapon view dynamics, more efficient hats, and progress on dungeons.
Update summary video
Here’s our update summary video from Puddy!
Muzzle flash reduction
Helk has made it easier to see while in the heat of battle. By significantly reducing the size and brightness of the muzzle flash along with removing the associated smoke, targets should be much less obstructed while firing. Here are some before and after examples:
Weapon FOV changes
Along with the muzzle flash being reduced, field of view has been shifted in when aiming down the sights of guns. Also, the resting hold positions of weapons have also been tweaked to look more natural. Here are some before and afters:
More efficient hats
To help with the darker nights as of late, the efficiency of candle and miner hats has been improved. Both now use half the fuel consumption as before, making less of a dent in your low grade fuel reserves.
Dungeon art progress
Vince is back to work on dungeon art. Along with fixing up some things with the new lighthouse, he’s started working on a new set of natural caves. No visuals on these yet, but expect more information in today’s devblog. As with all dungeon art, this work isn’t expected to go live till the next forced wipe (Oct. 6th).
Muzzleflash smoke effect hidden when in ADS
ADS lowers near clip plane (less viewmodel clipping)
Weapon FOV lowered (stubbier guns)
Viewmodel sway is snappier and aims ahead of your look point
Much smaller muzzle flashes
Less bright muzzle flashes
Bone armor buffed 10%
Reduced diminishing xp for finding loot and harvesting
Tracers once again visible in first person
Reduced horizontal recoil of semi auto rifle