3/2 @ 4:15pm EST - I just moved our servers to a new, more powerful box. Everything was transferred so no map or blueprint wipe with this move. The new locations are on the official list, however, you'll have to update any favorites to account for this change.
2:20pm EST - A new month is here, and you know that means: Wipe time! Scheduled to go live on Thursday, this update will force a map wipe game-wide. Given the leveling system is not likely to be included this week, it doesn’t look like a blueprint wipe is in the cards. We do, however, have some nice new artwork headed our way...
Vince has been working for the past several weeks on applying textures to the various dungeons. As we’ve seen in the past couple of devblogs, the textures are really bringing these areas to life. Now let’s just hope these new details don’t further kill frame rates...
Accompanying this forced wipe, Andre has been working on some changes to the procedural map generation system. Many of the commits are either small tweaks or applying Vince’s new dungeon art. Most notable thus far is the shift in default world size from 4k to 3k. This means, unless servers manually set their world size, maps will be significantly smaller as of this update.
At Rustafied, we keep our servers running default settings in the interest of stability and maintaining the vanilla experience. Therefore, I’m planning on going with this new, smaller default map. That said, if 300 people on a 3k map fucking blows, I’ll consider making the map bigger next week.
After adding websocket RCON last week, Garry has made several improvements and launched a github repository for the new project. This new form of communicating with servers will allow owners to administer from any web browser, along with opening a whole new world of possibilities for viewing server and player data. I’m really excited to see how this progresses. In the meantime, here are two teaser screens Garry shared with the server owner slack group: