12:40pm EST - As we enter the second half of the week, the team focuses on clean up and optimizations. We’ve seen a ton of new things added in the past couple days (c4, pump shotgun, durability, etc) and I’m really excited to see these changes launch. Remember, the release schedule has shifted so we’ll have to wait till Monday before any of this hits main. In the mean time, you can test everything out by switching to the dev branch.
Yesterday afternoon, durability was added to the game. This means items have a health which deteriorates with use (notice the vertical green bar next to each item in the inventory). Although still in need of balance, the introduction of durability stands to drastically shift gameplay. Especially given walls no longer have health regeneration, I like the idea that someone trying to break my wall will need more than one hatchet to do so.
Around the time durability went in yesterday, a weird bug showed up which causes items in certain slots to stop working and replicates the hand model when trying to switch weapons. The team is aware of the issue and working on a fix. In the mean time, if this happens to you, try moving the items out of your hotbar and relogging. If that doesn’t work, try slots 5 and 6 in your hotbar (they tend to work more often for some reason).
Many people have noted a drop in FPS on recent dev builds. Garry has been doing some performance fixes today to address this issue and, so far, it looks like client FPS is up.
Dexter would be proud, blood splatter has been greatly improved. Now a more vibrant red, the liquid expels from your foes with more volume than ever.
Tom is working on the character variants trello card. He’s added several facial expressions:
Megan posted some new concepts today, first up, tables.
Next, she posted some trophies. I can’t wait to mount a Newmans head on my wall!
Paul created a new concept for an old silo landmark.
Main server wipe
Our main server has been running for several days since the last wipe. Reaching almost 200k entities, the map is once again littered and FPS is suffering. Given the next update isn’t happening till Monday, I’m choosing to wipe today at 5pm EST so we can run as smooth as possible through the weekend. The new map can be found here.
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