4:45pm EST - Pump shotgun is in and it is fucking badass! With a fancy little twirl when you take it out and a pump action that can't be beat, I think I've found a new favorite weapon. Waterpipe who?
300 Metal Fragments
2:00pm EST - We are at the halfway point for this week in Rust development and the team is cranking out some great changes! If you read my post yesterday, you’ll remember we’re on a new update release schedule. That means all the changes discussed below are live on the development branch, however, you won’t see them on the main branch until Monday. For instructions on how to play on the dev branch, click here.
Alex has finished his first pass at ambient sounds. You’ll now hear birds chirping, water flowing and trees blowing in the wind (or some form of white noise). Wow, what a difference this makes for immersion! The world has come alive, it no longer feels like you’re in a big empty room.
Garry has made a bunch of changes to the UI today:
C4 sound / explosion
Placeholder sounds and animations have been added for C4 explosions. Additionally, effects can now be broadcasted to everyone in the server. That means when someone blows C4, the whole server hears it. And holy shit, it is loud!
Garry is changing the networking engine of the game, switching from Lidgren to Raknet. Lidgren has some issues allowing people with slower internet to connect. On top of that, it may be the source of some performance issues. The switch to Raknet will hopefully improve smoothness of player interactions and fix some of these weird de-syncing issues which have been plaguing the game.
No more attacking while running
You can no longer execute a melee attack while running. On top of that, you can no longer run diagonally. Pressing the left or right key while running now makes you slow down to a walk immediately. This is going to change melee PVP interactions in a big way.
Andre is doing some exciting work on the roads branch. Although they are not in yet, the road system will be procedurally generated and initially connect landmarks. I spoke with Andre briefly and he confirmed future functionality for 'desired paths' (from player movement and buildings). We can expect to see the first version of roads in Monday's update. Awesome!
A helpful new action has been added: holding the alt key now looks behind you. Rather than switching immediately to the behind view, the camera rotates quickly, mimicking turning your head. At the moment, this only works in 1st person view (although I imagine it’ll get added to 3rd person soon). Also, the mouse is currently inverted when looking behind you.
Paul created a new card for train track on the Rust concept art trello.
Vincent created a new remnants card, old container.
Question? Comments? Join the conversation at Rustaforum.com