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Fixes and forward progress!

May 08, 2025 by Bugs in Updates

12:00am EST - It’s a fresh month for Rust development and the team is working on hotfixes, the next big update, and a fresh hackweek is also afoot!


Hot fixes

As is usual after an update, several hotfixes were released in the days that followed. Here are the details of some of the fixes:

  • Fixed construction guide overlay weirdness

  • Improved travelling vendor spawn

  • Fix camera jumping excessively when deploying jungle ak

  • Updated In-game Jungle Store

  • Fixed radiation dart feathers clipping through the hand

  • Fix storage monitor not being able to be placed on the Vending Machine

  • Fixed computer station offsett player sitting position

  • Fixed Client Demo recording is throwing NotSupportedException

  • Exploit fixes

  • IsFullyADS NRE fix

  • Fixed crocs dying at the Jungle pond (kinda)

  • Several high-priority exploit fixes

  • Fixed boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently

  • Fix modded and hapis vending machines only allowing one user to interact with them at a time

  • Exploit fixes


Hack week

Another Hackweek is underway! If you’re unfamiliar, Hackweek is when the developers take a break from their usual tasks and work on any project they’re passionate about — often leading to fun, experimental features. While not everything from Hackweek makes it into the game, it’s been the origin of some awesome additions in the past. Here is what we’re seeing being worked on so far:

  • Wire snapping - snapping ability for wire placement

  • Drawbridge - no details yet, but you can use your imagination

  • Rotating platform - Added a rotating platform you can deploy items on, rotates 180 degrees when powered

  • Confusion dart - Reverses movement controls and swaps jump / crouch

  • Automated testing - looks to be a testing suite to automatically and quickly test various functionalities of the game (helps with QA and stability)


Naval update

The next big thing on the horizon looks to be the Naval Update. While details are still pretty limited, we’re seeing signs of some major water-based content in the works. So far, the developers are working on things like a boat building, RHIB scientists, a new ship called the Trawler, and even a floating city monument. No word yet on when it’ll go live, but we’ll keep an eye out and let you know as soon as more info surfaces.


Other stuff

  • Modular cars and push bikes now spawn in jungle biome

  • Fixes to small box placement

  • Adding more detailed colliders for small rock formations

  • Some fixes for the jungle building skin

  • Fixed detection not working when deployed on foundations and frames

  • More work on improvements to lighting in monuments

  • Fixes to the cargo ship model

  • Fixes to various blood FX

  • Work on foliage instancing (performance optimizations)

  • Tweaks to climate values

  • Vending machines can only have one user at a time

  • Work on improvements to clouds

May 08, 2025 /Bugs
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