5:05pm EST - The devblog is live!
4:35pm EST - The client and server update are live! Looks like the Rust website is having some issues so no devblog posted yet.
3:00pm EST - Our update stream is live! twitch.tv/rustafied
2:40pm EST - Note on blueprint wipes: I just heard from Facepunch that they are planning on doing another forced map wipe and a forced BP wipe next week to leave early access. Therefore, we will not be wiping blueprints on Rustafied servers today. There is still a forced map wipe today when the update hits.
8:45am EST - Our favorite time of the month has arrived! This update day includes changes to maps, new monuments, shifts to building, and more.
This update will force a map wipe on all servers when it hits. As per our new 2 month schedule, Rustafied servers will also wipe blueprints. As always, there is no set time for when the update will hit.
Update summary video
Here's our update summary video from Puddy.
We’re seeing several changes to the overall landscape of Rust as procedural map generation has been tweaked. Not only are there more cliffs and hills than before, a whole new hilltop topology has been introduced - including some new rocks, which are just ‘yuge.’
Hilly terrain isn’t getting all the love - rivers are now a bright hue of blue, as opposed to the murky green we’re all used to. Also, in the interest of preventing exploits, trucks have been removed from our favorite flat lakes of ice in the cold.
Water well monuments
You’ll find a whole new type of small monument as you roam Rust post update. Water wells are now scattered about the landscape. They look like abandoned bases and provide - surprise, surprise - water.
There are about 12 per 4k map and there are several different types of well ranging in size. To get water from a well, it appears you must operate a manual pump then retrieve the water from a nearby water collector. This functionality seems a little wonky on staging at the moment, but I expect it'll smooth out prior to the update going live.
Military tunnel updates
In preparation for the Scientist NPC's, the military tunnels have gotten a facelift. There is now a lot more debris down there, along with some spot lights and irradiated barrels.
Tons of tutorials
In the interest of completing one of the last items on the roadmap prior to leaving early access, Helk has added a bunch of tutorials and tips for new players. Thankfully, he’s also added a cvar and menu option for disabling tips!
Although there has been a ton of work on the scientist NPC's, they are still not enabled by default this week.
There have been some shifts to building dynamics this week. First, the pillar building block has been removed along with its support sockets. Also, the wall frame now provides the same stability as a wall.
Edit: The wood cost for double sheet metal doors has been removed.
Recycler added to junkyard
Newmans now have another reason to visit the junkyard as a recycler has been added. You can find it on that platform with the chair.
Alistair has given the non-procgen maps some attention, too. Starting with Hapis, he shifted the loot so smaller monuments have slightly less spawns. Also, cave lighting was reverted to an old version, site A got a couple tweaks, and there were several other small bug fixes.
Savas KOTH tweaks
Savas KOTH also got some love. Along with updated loot tables, the spawn locations of junkpiles and barrels has been tweaked. Players will also find more resources in construction loot. Finally, a recycler has been added.
Helk has added a whole bunch of new achievements. Now 41 in total, these achievements can only be gotten on official servers (like the previous couple).