2:00pm EST - Our (post) update stream is live! twitch.tv/rustafied
12:30pm EST - Client update and devblog are out!
12:09pm EST - The server update just hit! Might be looking at another early patch this week.
12:25am EST - Update day is upon us and we’ve got a new form of base defense, tweaks to building and decay, and other fixes.
Update summary video
Here's the update summary video from Puddy.
Shotgun Trap Added
A new form of base defense has arrived! A low tier turret, the Shotgun Trap can be placed on foundations, walls, and ceilings - but not the ground. It only fires handmade shells, but can hold a total of 384 rounds and boasts a fire rate of 1 shot per second.
Similar to the flame turret, authorization is based on the nearest cupboard. Unauthorized people will be fired upon repeatedly when in range. Although the range is a couple meters, you'll want to place these as close as possible to deal maximum damage.
Unlike turrets, the Shotgun Trap does not swivel in any direction. They can, however, be placed on walls and even ceilings, so you’ll be able to exercise a bit more creativity when planning your defense. It has a health of 300 and can be destroyed in about 32 swings of a metal hatchet (or ~70 shots with an AK). You can also repair it and pick it up.
P.S. It does shoot through twig!
Edit: Helk has halved the wood cost of the Shotgun Trap and doubled the rope cost. Also, the health has been upped from 200 to 300.
Floor grills above large furnaces
Some fresh possibilities with furnace bases are opening up this week as floor grills may now be placed above large furnaces. Although this would be more ideal if triangle frames and grills existed, it will at least allow you to prevent nakeds from building over your walls and stealing your furnace loot.
Keep in mind, it only takes 1 C4 to get through a floor grill. But hey, some protection is better than none!
Floor spikes block foundation placement
A new way to block twig raid towers is here - albeit pretty inefficient. Andre has made it so Wooden Floor Spikes block foundation building, meaning they’ll need to be destroyed prior to starting that raid tower. Unfortunately for base owners, they only take a couple hatchet swings to destroy, so you’re probably better off using Wooden Spikes.
You should be seeing less random twig structures around after this update as Andre has applied decay to all twig building blocks (as opposed to just foundations). Higher tiers still only have decay on foundations.
He’s also moved the processing of decay to a central building manager, which should make the whole process more efficient by getting rid of randomized invokes.
There has been an issue causing an extra 25-35k entities on certain (higher pop) servers. Although the performance impact of this was probably minimal, it did cause some issues with prefabs not being correctly destroyed - like when items would combine or animals ate dropped food.
This has now been fixed. Animals have a better chance of eating dropped food if they are chasing you. Keep in mind, not all animals will eat dropped food if in pursuit as they only do that if they are hungry.
Classic theme soon to be back
Alex is in the process of bringing back the classic musical theme to Rust. Although he told me it probably won’t make it in this week, it’ll likely be ready by next week's update.
Server stability has been below par the past week or two. Consoles freeze and servers simply stop responding until manually restarted. This is an issue with all servers - although seemingly more common with higher populations. We’re working with the developers to get them the logs and save files needed to track this down. Unfortunately, the cause of this issue is still unknown as of now.
- Window bars and embrasures now store item condition
- Window bar and embrasure item condition is reduced by half when picking them up
- Fixed riot helmet radiation protection
- Fixed insane planner leak
- Progress on the Hapis improvements (not live till June 1st at the earliest)
- Progress on the new Rocket Factory dungeon (also June 1st at the earliest)
- Fixed a NRE when checking banned server ips
- Some tweaks to GamePhysics (hopefully to improve performance)
US Odd launching Monday
Due to the high demand of our Monday wipe server in the EU (Odd), we’ve decided to launch a similar server for our US audience. Launching this Monday (May 22nd), US Odd will wipe every week on Monday at 5pm EST (and with forced wipes). This Vanilla server will feature a 200 population count and 5k map. Keep an eye out on the official list Monday to join.