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Twig decay tweaks

It’s a fresh week for Rust development and the team is working on some shifts to decay, bug fixes, and continuing work on dungeons. Let’s get into it...


Decay for all twig

Complementing the recent changes to building placement, Andre has tweaked how decay works. All twig building blocks (not just foundations) will now have decay applied to them. High tiers (wood and above) still only have decay on foundations.

With this change, Andre has moved the processing of decay to a central building manager. This removes semi-randomized invokes, making it more efficient and hopefully improving performance.


Hapis fix

Since the update last week, if you run a Hapis map server, you’ve probably noticed your console getting spammed with ‘look rotation viewing vector is zero’. Thankfully, Andre has fixed this issue.


Dungeon art

Vince and Damian continue their progress on the dungeon art branch. Adding several greyboxes for office building interiors, they are working to get the new Rocket Factory dungeon ready. No word yet if this will be in game by the next forced wipe (June 1st), but I’ve got my fingers crossed it will be!


Hapis improvements

Petur keeps trucking along on his Hapis map improvements. This weeks focus is on improving the river area’s. No updated visuals yet, but hopefully we’ll see more as we approach the end of the month.


Other stuff

  • Garry has fixed a NRE when checking banned server ips
  • Some tweaks to GamePhysics (hopefully to improve performance)
  • Models/textures/gibs/etc for dropbox version 2 (doesn’t appear to be in yet)
  • Fixed insane planner leak
  • Fixed riot helmet rad protection