4:02pm EST - The devblog is out and the update is live!
2:00pm EST - Our update stream is live! twitch.tv/rustafied
1:41pm EST - Base decor has been added also! See below for some pictures.
1:05am EST - The team at Facepunch is on fire! Heavy armor, guest codes, true naked notification, vending machine location broadcast, plus a slew of other tweaks and improvements.
Update summary video
Here is an update summary video from Puddy.
Heavy armor is here
The newest craze in Rust attire has arrived: Heavy Armor. This tri-piece set provides excellent protection while limiting mobility. It’s a first iteration - so all is subject to change - but at the moment, each part limits players speed by 10%. We’re still waiting on damage stats, so stay tuned later today for specifics on how this armor matches up.
Edit: Damge stats added below and it was 15% slow down, now it's 10%.
2 sheet metal
5 high quality metal
3 sheet metal
8 high quality metal
2 sheet metal
4 high quality metal
SAR / P250
Caveman sash: Revealing the true Newman
You can now tell who has truly just washed up on the beach versus those motherfuckers running around with no clothes, yelling “I’m friendly, I’m friendly!” only to have them ram a spear down your gullet the second your guard is down.
Allow me to introduce: the caveman sash. This new article of clothing is involuntarily added to naked Newman's once they touch a 'potentially hostile' item (basically any weapon or tool). Fresh spawns, provided they haven’t laid hands on anything, will remain naked in the eyes of every other player. If they, however, grab a spear, bow, gun, etc, they will be branded with this new sash.
How fucking cool is this? We can finally know when someone is really, truly, a naked.
A new option for base access is here: guest codes! They allow you to set a secondary code which give people access to the door - and that’s all. It restricts guests ability to lock/unlock, remove the lock, or change the master code.
Like the normal (master) code, a guest code can be set while the door is unlocked. Once set, that code will allow access to the door, but won't let anyone unlock, remove the lock, or change the core code. Awesome!
Several new items have been added to help spruce up the look of your base! Vince has put in two rugs (bear and Rust) along with a table and chairs. They not only look cool, they provide some comfort! Here are some pictures:
Vending machine map broadcast
Commerce in Rust just became a lot easier as Vending Machines are now able to broadcast their locations. This setting can be toggled by holding 'E' but will be on by default for all newly placed vending machines. It will, however, default to broadcast off for any VM’s placed prior to this update.
Using a paper map, players will be able to see icons (green circles with shopping carts) across the entire seed for all vending machines set to broadcast.
Other vending machine changes
Helk made some other improvements to vending machines. They are now twice as strong (1,000HP as opposed to 500) and they also show the number of items per sell order on the bottom right of the front screen.
Monuments on maps
Vending machine broadcast isn’t the only new thing with maps this week; monuments are now labeled clearly on every paper map from the get-go.
Auto turret changes
Some love has been given to turrets this week - many in the realm of peacekeeper mode. Here is a rundown of the changes:
- They now have freaking laser beams attached to their heads!
- Rock is not considered hostile
- Water bottle, bota bag, buckets no longer considered hostile
- Turrets no longer consider dead players hostile after they respawn and run back
- Any damage dealt marks you as hostile to sentry turrets
Here's a review of the new skins this week from the guys over at Xtab studios.
- Beds can be made public and slept in by others
- Shopfront now equal strength of metal walls (750hp)
- Double barrel now has proper iron sight
- New world model for gunpowder (now a sack, easier to pick up)
- Fixed some doors being invisible when moving for the first time after joining a server
- Fixed being unable to right click-move objects into customer side of shop front