1/6 @ 1:45pm EST - The update is officially live!
1/5 @ 12:00am EST - Today is the first Rust update of 2017! As with every initial Thursday of the month, there will be a forced wipe when the update hits. And, as always, there is no set time for when that will occur.
* other updates moved to bottom of this post
Harbors are in!
The newest type of dungeon has arrived: two harbors have been added to map generation. Appearing on coastlines - you know, as harbors do - these points of interest spawn loot and stand to provide some great PvP action. They are also newbie friendly, as there is no radiation anywhere in their vicinity. Here are pictures of each:
Harbor 1 (Small)
Harbor 2 (Large)
Warehouses have received a facelift with the new year. With a fresh coat of green paint on the exterior, and a bunch more shelves, boxes, and even a forklift on the interior, these hotspots are looking better than ever! Thankfully, they also still feature the amenities you’ve grown accustomed to: loot, quarry, recycler, and a repair bench.
Stricter high wall placement
Garry has tightened the ropes when it comes to high walls. Placement now requires the entire bottom of the wall to be touching the ground. Although placing them feels the same on level surfaces, getting those suckers positioned successfully on hills is now more difficult.
Optimizations and performance
The team has also done several things with regards to improving performance this week. Our team did notice some FPS improvements on staging, but I wouldn't get your hopes up for pulling down 100fps (or even 60) on max settings consistently yet. But hey, any step in that general direction works for me.
Christmas content disabled
With the holidays at an end, the jingle of bells and lighted presents around the map are now a thing of the past.
Moderator applications open!
I'm happy to announce that with the new year, we're expanding our moderator team at Rustafied. If you're over the age of 18 and interested in helping keep our servers clean, go fill out an application!
1/5 Update Archive
7:10pm EST - From Garry on Reddit:
FYI: Build server is taking 4 hours to build because of shader changes. We didn't predict this.
We could stay up till 3am to wait for the build to finish and then test it and patch, but we decided it is safer to wait until tomorrow so we don't put out a patch with bugs that we know exist, due to lack of sleep.
We've only been at work for 3 days (since Tuesday) this week, and have decided to focus our efforts on optimizing the game this month, so please forgive us. We are deeply ashamed by this weeks events.
6:18pm EST - "Sorry, but the patch has been delayed to Friday." -Devblog 142
6:14pm EST - Devblog 142 is out! https://playrust.com/devblog-142
5:48pm EST - No update yet, still playing that waiting game. @Rustafied to get notified...
5:06pm EST - The builds are still just crawling along. No updated ETA yet...
4:40pm EST - The build waiting game continues...
4:05pm EST - Still waiting on the builds - they are going very slow. Will keep you posted...
3:15pm EST - Looks like a delayed update today (build server is running slow). Given the delay, we've shut the update stream down - we'll keep you posted here and on @Rustafied.
2:00pm EST - Our update stream is live!