3:00pm EST - A new week of Rust development is underway and we’re seeing progress on long term functionality along with some great fixes for this week. Given Thursday is the last day of the month, there will not be a game-wide forced wipe until next week (April 7th). That said, all Rustafied servers (with the exception of Low Pop) will wipe when the update hits this week.
After condition for metal armor was added last week - armor no longer lasts forever, it now needs to be repaired - Helk is working on fixes to some kinks in the system. Along with this, he’ll be adding conditioning to the other clothing items. Expect more details on this as we get closer to the update on Thursday.
Diogo has fixed an issue which has many objects not rendering when clients are running in DirectX9 mode. This has been giving people an unfair advantage as they are able to spot players which would otherwise be hidden. Thankfully, this fix should be live with the update on Thursday.
Player model rework
Expect some cleaner looking Newmans when the update hits, Taylor is getting ready to merge his fixes for player models. As mentioned in the devblog last week, he’s cleaning up those pesky seams around various body parts.
Andre is trucking along on the next iteration of the procedural map generation system. After tweaking the spawn rules for resources and greatly improving the look of rivers last week, he’s now delving into some topology rules for roads and rivers. No new visuals yet as it is still on a separate branch, but expect to see some great changes to the Rust landscape after the forced wipe on April 7th.
Garry continues on his top priority: the new XP (leveling) system. Cleaning up interactions and display issues with menus, he’s making some great strides towards having this game changer launched. As mentioned in last week's devblog, however, a launch of this new system is not looking very likely for the April 7th forced wipe.
For a preview of how the new leveling system is working, check out this great video from Phaedo.
It’s no secret, our servers have been having some issues with performance over the past several weeks. Sure, the game (and underlying engine) still have a long way to go when it comes to optimization, but we’ve also been pushing the limits of our dedicated box. Given this, I’m raising funds to help us purchase a second dedicated box so we can split up the server load.
To help raise this money, we’re selling a limited number of VIP slots for our low pop and medium servers. They cost $10/month and allow players to skip the queue when entering the server. Don’t worry, no current players will be kicked to make room for VIP’s, it simply ups the slot count temporarily. Also, this is no way will change the vanilla state of gameplay.
The funds raised will go directly towards a new dedicated box, so I’m hoping to have much improved performance within the next week or so. To learn more and purchase a VIP slot, click the button below.