The team is rocking out some great progress, getting ready for the ever exciting forced wipe coming November 3rd. Although not much new stuff may make it in this week, next month is going to start with a barrage of changes to the game, including: component system, natural caves, and new skins….
Garry continues to bang out commits on the prerelease Workshop branch. As mentioned in the devblog two weeks ago, this body of work aims at getting all the Steam specific code in one place (for faster porting to consoles in the future) while also laying the groundwork to make it easier to add new skins in the game.
Although we have no visuals or ability to test this quite yet, his commits show good progress being made on setting up a test scene, adding in clothing items (including a new tanktop, collared shirt, and shorts!), and several other things. The goal is to get this live for the next forced wipe (Nov. 3rd), so we’ll hopefully see a bunch of new clothing and skins hitting the game come November!
Diogo is has been tinkering with some water visualization triggers in an effort to unflood many of the new natural caves. Chatting with him, he told me it’s live on prerelease and just needs some thorough testing. So, if you’re looking for something to do tonight, load up the prerelease branch, join a server, and go spelunking for a bit.
If you do find any issues while playing, please use F7 to report the bug (please take note of the cave number and any specifics needed to recreate the issue).
New MP5 muzzle flash
The newest gun in the Rust arsenal is getting some FX love as Minh has added a new muzzle flash effect. This is still a work in progress as the viewmodel is currently disappearing after some shots. Check back on Thursday for a first hand look at the new FX.
Damien is working on the dungeon art branch, adding in the new shipping containers mentioned in last weeks devblog. These containers not only have higher quality graphics than the current ones, some will have accessible interiors for cover, loot, and more. Don’t expect to see them in game this week, however, as with all dungeon art changes, these won’t go live till the forced wipe November 3rd.