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Caves, MP5, components, and more!

2:12pm EST - Update is live and devblog is out!

1:50pm EST - Server update just hit and our update stream is live.

9:35am EST - This is an exciting week for Rust! We’ve got a new weapon and some solid changes hitting main today, along with a ton of great progress on the prerelease branch - including the new natural cave system.

Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day. Let’s get into it...


Update Summary Video

Check out the Rust update summary video from Puddy! 


Natural caves are in! …on prerelease

The long awaited natural cave system is available to roam for the first time. Live on the prerelease branch, this new set of subterranean structures is simply incredible! There are currently 9 different caves, sorted into 3 groups: small, medium, and fucking huge. Each group has ranges in difficulty and different amounts of areas you can build in (marked by tree stumps sticking out of the ground).

Beyond having build areas, these caves boast a variety of features such as rocky areas to climb (like ladders), holes to fall to your death, elevators, mine shafts connecting to rad towns, and more.

There is still work to go before it’s ready to hit main - the performance down there is shit and certain caves are completely underwater. All good though, the developers are aware and working on it. A huge shout out to Vince, Damien, Diogo, and the other dev’s who worked on the natural cave systems - this is one of the most exciting features ever added to Rust, amazing work guys!

Although there are known bugs, many are unknown still. If you find a bug, please report it to the devs using the F7 bug report tool!

Here’s a video and some pictures (although nothing does it justice like walking through it yourself):


MP5 is in (main branch)

The newest member of the rust arsenal has arrived, the MP5A4 is officially going live on the main branch today. This medium damage machine gun, just implemented by Helk, features a 30 round clip and uses pistol ammo. Alex also swooped in at the last minute to add a refreshing new sound to the mix.

Here are some pictures and details:

Cost
35 High quality metal

Crafting time
3 minutes

Level Unlocked
25


Silencer buff (main branch)

After adding the MP5, Helk answered a request of Reddit to buff the silencer. Not only do silenced guns now hide tracers, the sound of a silenced weapon gunshot only goes 40m (as opposed to 100m).


LR300 is now craftable (main branch)

Helk also has made the LR300 craftable, as he felt not enough people were using it (and I don’t think anyone would disagree). Here are the details:

Cost
40 High quality metal

Crafting time
3 minutes

Level Unlocked
30


Optimizations and fixes

Andre has continued his work on optimizing and fixing shit. You know the drill: less NRE’s - more FPS. Stay tuned to the devblog for the details.


Fps improvement command

Speaking of optimizations, in case you missed it on reddit the other day, there is a great little addition to the launch options which is improving FPS for most (if not all) people.

To try it, simply go to your Steam library, right click on Rust, hit properties, and click the ‘Set Launch Options’ button. Then paste this in:

"-window-mode exclusive"

Viola! You should see at least a couple frame increase next time you load into a server. Big props to bobbygfresh for bringing this to the attention of the community!


Player blur thorough wall fix (main)

A nasty little glitch snuck its way in last week, allowing users with motion blur on to see little teenie bits of other players through walls. Thankfully, that has been resolved with this update.


Component system (prerelease)

Helk continued hacking away at the component system, laying the foundation by adding several new ‘components’ (if you will) including glue, propane tank, roadsigns, sheet metal, and sticks.


Workshop bullshit (prerelease)

With a brevity only Garry can provide, he continues his progress on the steam workshop integration with commits such as, “Bullshit”, “Boilerplate”, “Menu wip”, and “UI niceness”. Long and short (more short), he’s getting shit prepared so we can actually see some new skins in the game.

Nothing against the Cuda87 hoodie or anything, but I can't wait to see some of the 5600+ designs that have been sitting idle in the workshop make it in game!


Prerelease launch: November 3rd

So when will we see the component system, natural caves, and workshop bullshit make it in? Helk told me last night, come hell or high water, it’ll be by the next forced wipe on November 3rd. Fucking sweet!


Other stuff

  • In preparation for Halloween, the pumpkin has been fixed so it shows on players heads after initial use.
  • Diogo did a whole bunch of shit, but I never know what the hell his commits mean, so let's just wait for him to describe on the devblog.

Rustafied.com - Prerelease server launch

With all this awesome shit on prerelease, I figured it was high-time we get our prerelease server live again. Look for it today on the official list!