1/29 @ 9:54pm EST - Testing out our new reserved slot server. Come join!
1/29 @ 12:24pm EST - A small (not required) client and server update just came out. Here are some highlights:
- Stopped burlap sacks from rolling around and generally being annoying as fuck
- Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
- Fixed invisible wood / stone / ore collectables (these need a proper model)
- Tweaked collectable LOD ranges
- Fixed cupboard gibs errors
5:20pm EST - The update is live along with the devblog. Great stream all!
3:00pm EST - Our update stream is live! twitch.tv/rustafied
12:04pm EST - The 4x zoom scope has been added along with some tweaks to the costs and health of the new construction blocks. See details below.
12:30am EST - It’s a great week for for builders -- and captors! A bunch of new items have been added to the construction tab including double doors, chain link fences, prison cells and shop fronts. We're also getting some balance and fixes.
This update will not force a wipe and is expected to hit around the normal time (4-6pm EST). Tune in to our live update stream starting at 3pm EST and follow @Rustafied throughout the day for updates.
4x Zoom Scope
The newest addition to weapon mods is here: A 4x zoom scope! Like other attachments, it can be added to any weapon with available mod slots (but can't be used at the same time as the holosight, duh). Costing 50 high quality metal, it is the most expensive - and arguably most useful - weapon mod to date. Here are some details and pictures:
50 high quality metal
All the new building blocks require a frame to be placed. Found on the building plan, frames can be upgraded just like walls, doorways, and windows.
75 metal frags
25 hqm, 200 stones, 150 wood
Like the doors you currently use, times two! That’s right, double doors are here and your days of bumping bodies while getting back in your base are over. Like single doors, these are crafted through the construction menu.
Wood Double Door
C4 needed: 1
Sheet Metal Double Door
300 metal frags
C4 needed: 1
Armored Double Door
1000 metal frags
C4 needed: 3
A new way to define your property is here: Chainlink fences. This wall and gate combination allows you to segment your compound, secure a quarry, or just trap random sleepers. However, given it costs more, doesn’t block ladders, and is less resilient than exterior walls, it needs some significant balance before being more than a novelty.
Edit: The cost has been lowered along with the HP.
150 metal frags
Chainlink Fence Wall
200 metal frags
Prison architects of Rust rejoice - cells are here! Like fences, a prison cell has two parts: cell walls and cell gates. Also, like its chainlinked sibling, it's probably more a novelty than function at this point. That said, I think it's a perfect addition to Rust. Oh, and the slide action of the cell gate is sweet!
Prison Cell Gate
400 metal frags
Prison Cell Wall
500 metal frags
Ever start a store in Rust but have trouble passing items without someone sneaking in a stealing your shit? Worry no more, the shop front is here. With a friendly half door and convenient window (with ledge), shop keeps will be able to dispense goods without having to worry about pesky robbers jumping through their window.
Beam / flashlight polish
Diogo did a pass at the beams for the newest mods, flashlight and laser sight. Here are some dark screens:
Holosight is less jittery
The dot projection on the holosight has been disabled, significantly reducing the jitter.
Lock hit area fix
The extra hit area added last week to aid in the pickup of spears and other items had the unintended effect of causing people to unlock a door when trying to open it - and visa versa. Garry has solved this issue by downsizing the hit area of locks once again.
Helk has implemented to changes aimed at balancing the lasersight:
- It reduces recoil by 15% instead of 20%
- Aimcone penalty halved while hip firing and aiming down sight
- Fixed an exploit which had the laser giving bonus even when turned off
Garry has tweaked some dynamics of farming, lowering the lifespan of our orange friends. Pumpkin plants now live a maximum of 7 seasons and die after being harvested 3 times. Looks like you’ll be replanting more often, so save those seeds!
Floor frames: probably next week
After finishing his work on the new building blocks, Vince has moved on to floor frames. He told me there are a few too many issues to work out at the moment, so these most likely won't go live till next week. Consisting of two pieces, floor grill and ladder hatch, these blocks could cause some huge changes to base design.
Leveling / XP system
Garry has been trucking away on the one of the biggest changes in Rust history, the leveling system. This redefines how blueprints, and player progression overall works - potentially changing the very genre of the game.
Don’t hold your breath though, a shift this big takes time. According to Garry, it’s a month or two from being ready to go live. Expect more in depth coverage on this over the coming weeks.