8/14 @ 12:21am EST - Our servers are having some trouble showing up on the server list, so here are the direct connect commands for each of our servers (f1 then paste in game):
- Main: client.connect 18.104.22.168:28091
- Low pop: client.connect 22.214.171.124:26032
- Dev branch: client.connect 126.96.36.199:28074
- Hapis: client.connect 188.8.131.52:27083
8:18pm EST - Live from Bugsville.
6:10pm EST - Here is a quick summary video from the Rustafied media team (aka Krokan and Puddy):
5:30PM EST - The update and devblog are out!
3:00pm EST - The update stream is live!
2:30pm EST - The live update stream starts in half an hour!
2:12pm EST - A couple more change just came down the pike:
- Dropped items have longer despawn times based on rarity
- Despawn times for bodies and dropped items slight increased
- Sleeping bags cannot be stacked as much and can no longer be placed in no-build zones
- Sky and moon brightness has been tweaked
12:24pm EST - It’s that day of the week again… time for an update! Given the team has been a bit short, this isn't the most feature filled update on record. That said, there’s still some cool changes and additions. No wipe will be forced with this update (and no wipes happening on Rustafied servers).
Balaclava / Boonie
Two new pieces of headgear have been added, the balaclava and the boonie. Both non-default blueprints, you'll have to find these in barrels or loot before being able to craft. Don't expect any real benefits from these (other than being the guy rocking the newest Rust digs) because neither currently offer any protection stats (although it seems like the balaclava should, especially given the burlap headwrap does). Here are some details and pictures:
Time to craft
Time to craft
Edit: Balaclava now does have protection stats, here is a shot of them:
Knowing if you’ve landed your shots has gotten a lot easier as Helk has added hit notification sounds. They basically sound like a slightly quieter version of the squish when you land a headshot. And no, this does not include a visual on the HUD like in Legacy, it’s just a sound.
Some very welcome tweaks have been made to gunplay this week. Specifically, muzzle flashes have been changed to no longer obstruct the view of targets and some viewmodels have been adjusted for snappier aiming. In addition to visual changes, expect to be hearing more gunshots in the distance; Alex has made it so gunshots can be heard farther away. He’s also tweaked it so bullet impacts can be heard from farther away.
Rubber banding fix
For the past week or so, player movement has been getting pretty choppy on populated servers. Amidst many complaints of rubber banding (warping around when walking), Andre has implemented a potential fix. We'll know for sure how well it works once we're rocking 250 people in our main server.
Clearer skies in the forecast
Expect more clear skies in the coming weeks; Andre has once again lowered the probability of rain. Now for your local on the 8's...
Improved server backups
Andre spent a bunch of time this week improving the way Rust servers handle automated backups. The game now saves more copies of map files, along with redundantly backing up the entire server identity folder every time the server starts.
- Bone / wood armor is no longer default
- Loot tables tweaked (certain blueprints moved to different categories)
- Idle animations added for several weapons