3:14pm EST - It is day two of Rust development for the week and we're seeing some fixes and small additions taking place. Not the most exciting week so far. We still have two more days till the update though, so who knows what'll happen. Reminder: Given the wipe on Sunday (after the duping fix), none of the Rustafied servers will have a map wipe with the update this week. Let’s get into it...
Compound wall gate
Now that two types of compound walls are in the game (and actually functional), the next logical addition is a gate to allow people in and out. Thankfully, Vincent is working on just that. He’s finished the models and initial skin for the compound wall gate, meaning there’s a good chance we’ll see it in game this week.
Room in satellite dish
Vincent has also been working on a new branch called large deployables. Although this includes several changes and additions, the most notable is a small room being added to the satellite dish monument. No visuals or further info on this yet (like what is in this small room?), but I’ll post more as it becomes available.
Helk his trucking along on an ambiguously named branch, Tralala. We first saw this branch a month ago, around the same time that whole ‘secret functionality’ was originally being worked on. Maybe we'll finally see it this week...
Andre continues to improve how Rust handles server backups. After some key changes to save quantity and intervals yesterday, he’s added functionality to keep 4 backups of the server identity folder, each with increasing time intervals. This not only improves the redundancy of server data, it reduces the likelihood of good backups getting overwritten in the case of a failure.
Ugly head fix
For a while now, certain players' heads would occasionally get all fucked up (see above). Andre has finally tracked down the source of this and fixed it, so make sure to get your laughing at people with deformities in before the Thursday update.