4:20pm EST - Day 2 of Rust development for the week and we've got some small but helpful fixes coming down the pipe. Remember, we won’t be seeing a large update on the Thursday like usual, instead, the team is doing a two week sprint before the next large update (on June 4th). Let’s get into it...
For several weeks, certain features of the chat have been broken. Specifically, scrolling up to see previous conversations and clicking on a person's avatar to bring up their steam profile. Along with this, chat text has always been notoriously hard to see in certain areas of the map (snow, sand). Thankfully, Garry has cleared all this up today, fixing the broken features and adding a drop shadow behind text chat, making it much easier to see in all situations.
Pie menu improvements
The pie menu is also undergoing some large changes. Not only is the highlight color now the Rust red, resource amounts are now shown when upgrading building blocks, using the building planner and creating keys. This will make it much easier for people to know how many resources they have versus how much they'll need to do upgrades on their base. Here's a look:
Note: Disregard the exclamation point icon, that is a demolish feature only admins can see.
Try it on dev
If you're eager to try out the new pie menu or chat, you can opt into the dev branch today and still play with no problem on all servers. A warning though, that may not last for long. If one of the developers increases the protocol version, the development branch client will become incompatible with many servers.
Andre is trucking along on the Procgen8 branch. If you've been following Rust development for the past several months, you'll know these branches are changes and improvements to the procedural map generation system. Today he has been focusing on adding power lines in between the poles which sit on the sides of the road.
Don't get too excited, I confirmed with him these are purely visual for the time being. That said, they could be used in the future implementation of electricity.
Helk is continuing his work on the new incendiary ammo. Not much is confirmed at this point, however, this ammo appears to be another type of rocket which will create an inaccessible area of fire where it detonates.
Progress being seen on the mining front as Vince just added the model, textures and prefabs for the miners hat. I’ll get some visuals on this as soon as they are available.
Cargo plane noise
With the goal of making it sound less like a continuous fart, the sound of the Cargo plane which drops airdrops has been tweaked.