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New landscape, networking and tier 1 texture improvements.

March 04, 2015 by Bugs in Updates

1:20pm EST - With one day left before this weeks update, we’re seeing some big visual changes taking place. Mainly, Andre has merged the procgen6 branch into main, drastically altering the landscape. This change will force a map wipe, so brace yourself for a game-wide fresh start tomorrow (blueprints will not be wiped). Let’s take a look at this new landscape...


New landscape

Andre’s main focus for the past several weeks has been the procgen6 branch. With well over 100 commits, there are some huge changes to the environment. In addition to bridges and rivers, the overall terrain looks much more interesting. Here are some screens:

View fullsize Screen Shot 2015-03-04 at 12.08.50 PM.png
View fullsize Screen Shot 2015-03-04 at 12.07.20 PM.png
View fullsize Screen Shot 2015-03-04 at 12.09.30 PM.png
View fullsize Screen Shot 2015-03-04 at 11.55.57 AM.png
View fullsize Screen Shot 2015-03-04 at 12.10.01 PM.png
View fullsize Screen Shot 2015-03-04 at 12.01.02 PM.png
View fullsize Screen Shot 2015-03-04 at 12.02.02 PM.png
View fullsize Screen Shot 2015-03-04 at 12.02.48 PM.png
View fullsize Screen Shot 2015-03-04 at 12.03.22 PM.png
View fullsize Screen Shot 2015-03-04 at 12.05.48 PM.png
View fullsize Screen Shot 2015-03-04 at 12.06.00 PM.png
View fullsize Screen Shot 2015-03-04 at 12.12.46 PM.png

Networking

Garry is still working on some networking things, adding network stats and addressing some netgraph errors. It looks like he still has some work to do because we’re seeing a number of disconnects on the dev server due to invalid packets and entities out of order. Hopefully we see some more improvements prior to tomorrow’s update, getting repeatedly disconnected from a server sucks.


Tier 1 improvements

Vincent has completed some improvements to the Tier 1 log wood textures. Looking good!

View fullsize logwood_Set_003.jpg
View fullsize logwood_Set_002.jpg
View fullsize logwood_Set_004.jpg

Question? Comments? Join the conversation at Rustaforum.com

 

March 04, 2015 /Bugs
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