12:05pm EST - Happy Tuesday Rust. Pardon my lack of post yesterday, I pulled a Garry from 2 weeks ago. This week is off to a great start, on track for another awesome update on Thursday. One of the biggest changes you’ll see will be to the terrain...
Andre has been busting his ass getting the terrain-improvements branch ready to go this week. As you may recall from Friday's devblog, this encompasses all the changes to the procedural mapping he’s been working on for the past month. As of now, it is not been merged into main, so we have no visuals quite yet. That said, you better believe I’ll be posting a bunch of pictures as soon as I can. Keep in mind, these changes will force a map wipe game wide (but no forced blueprint wipes).
New repair bench
Say bye-bye to that large wooden storage box with the green writing on top; Daniel has added his new repair bench model in. It appears these changes are purely cosmetic, the cost of the repair bench should stay the same.
Garry has been working on a new branch titled, ‘decals’. It appears he is adding different impact effects for bullet holes on various building types. Also, he has fixed up some graphical glitches with building textures on some stone parts (I'm looking at you pillars) using the wood model.
River / bush sounds
Alex is doing his thing, improving immersion by adding more sounds in the environment. Rivers now have a flowing water sound and certain bushes rustle when you walk through them.
Bear Trap less deadly
Helk has tweaked how Bear Trap (aka Snap Trap) damage works. Players are more likely to be wounded now as opposed to just dying outright.
Furnace provides comfort
Campfires are no longer the only thing you can gather around to get warm at night, furnaces now provide comfort as well.
Stop bleeding when wounded
Helk has also tweaked how the wounding process works, causing players to stop bleeding when they go into a wounded state. At the moment, if you're bleeding and wounded, death comes within a matter of seconds. This should give people a bit more time to get helped (or looted) by another player.
Server seed fixes
If you have played with starting servers or creating different maps with seeds, you may have noticed some weirdness occasionally happens (as in, numbers are added or subtracted randomly to the end of the seed). Thankfully, Andre has resolved this glitch, making it so seed numbers should generate consistent with the number you specify.
Paul just posted some concepts for new headgear:
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