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Dog Tags, Ziplines, and more

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - With one week till the update, the team is trucking on new functionality.

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.


Video summary

Here’s our weekly development summary video from TGG.


Rail network

Although not merged into a staging branch quite yet, it does appear the above ground rail network will make its way into the update next week. Currently on the Save223 branch with the latest power zipline stuff, this new top-side train track network will likely be merged in soon. We’ll keep you posted as more comes to light.

Edit: The rail network has been merged into the staging branch! Here are some details:

  • The rail network is a procedurally generated ring around the map

  • There are currently no natural spawning trains (you can spawn a workcart)

  • This is still very much a work in progress


New recoil branch

It appears work on the PvP update is underway as Helk is working on a ‘new recoil’ branch. No changes have been merged in yet but we’ll keep you posted!


Dog tags

A new item appeared on staging this week: Dog Tags. Available in 2 colors, red and blue, it’s not clear exactly how these will be used. Word is they are for an upcoming event.


Zipline tweaks

Some shifts and additions to the newest short-hop transportation method. Here are some specifics:

  • Change "Mount" interaction name to "Use Zipline"

  • Zipline now takes 3s to get to top speed

  • Slightly increased top speed

  • Added the ability for ziplines to route through multiple destination points, via specially marked chain destinations

  • Added an extra dismount point with a raised height to reduce the chance of the player getting killed if the zipline hits terrain


Easter is coming

The next Rust seasonal in-game event is coming next month! Hitting mid-month (the 14th or 15th), the Rust Easter event will run for a couple weeks. Along with the classic Egg Hunts and Bunny Suits, some new items are starting to appear on staging. Specifically, there’s a new Egg Suit which will be paintable when un-equipped!


Monument lighting tweaks

Some more tweaks to monument lighting incoming. This week includes:

  • Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions 

  • Excavator lights update

  • Stables environment volumes and lighting tweaks 

  • Fishing villages lighting tweaks


Other stuff

  • Status information (wet, cold, starving) no longer blocked by helmet

  • Fixed graphics quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good")

  • More work on official server analytics

  • Use a random image from the manifest as the loading screen background

  • More work on pets

  • More work on Hapis conversion