Rustafied

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Twitch drops, auto lock, and more!

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - It’s a fresh week for Rust development and some solid quality of life changes are in effect along with forward progress on future features.

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


Optional updates this week

There were a couple server and client updates released this week. This isn’t overwhelmingly uncommon to see throughout the month as more small but important fixes are implemented. Not to get bogged down in specifics, these updates were primarily to fix exploits and some edge cases which caused projectiles to be invalidated. Although optional, it is highly recommended that all people run these updates.


Twitch drops

The most recent round of Twitch drops has been active all week. If you haven’t already, go set your account up for drops and start watching some of your favorite streamers to get sweet drops. You have till Saturday to collect all these exclusive skins!


Auto lock on deploy

A relatively small change with potentially huge gameplay ramifications was enacted this week. Key locks will now auto lock when deployed on a door. Although this may seem slight at first blush, the impact this has for online raids and various other in-game situations is potentially vast.


Suicide button

Sometimes in Rust, you just need to cease your current incarnation and start back on the beach (or bag). That option has now been added to the escape menu in the form of a suicide button. Note: this only appears when connected to a server.


Sofa wielding

Have you ever been sitting on your freshly Twitch-dropped-couch thinking, “Man, I really wish I could swing this big sword right now”? Well question no more as wielding of weapons has now been added as an option when in full couch potato mode. 


Misc. fixes

  • Fixed finger clipping on Thompson when using the admire animation

  • Fixed thumb clipping through glove meshes

  • Fix items losing their skin when their stack is split (eg. satchel charge skins)

  • Fixed metal shopfront preventing construction placement in certain builds

  • Fixed clipping deployables on watch tower

  • Fixed dying by poison damage not showing on the death screen

  • Hitting tab in F1 brings you to the last tab you had open (not really a fix, more qol, but you know...)


Future projects

There’s also been a bunch of work on the following projects. More information on these is it becomes available.

  • Workcart / underground tunnel system

  • Camper vehicle module

  • A new ‘gamemodes’ branch

  • New animals / AI

  • HDRP backport

  • Hapis rescue

  • Steamworks experimental branch

  • And a literal shit load of hidden commits