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Kayaks and Storage Monitors

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - With just one week till the monthly update the team is cranking on some new items and functionality. 

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


Kayak added

Some big changes to water travel are on the horizon. Here to help usher them in, the Kayak and Paddle have been added to staging this week. Both found in wood crates and able to be crafted, these items combine to allow one or two people to propel themselves through the water with no fuel required. 

Getting around in the Kayak requires a little finesse. One does not simply hit a ‘go’ button like in a car go move forward. Instead, you must paddle on the left and right side to move in whatever direction you need. To paddle on right - which will turn left - left click your mouse or press ‘A’. To paddle on the left (which turns right), right click or press ‘D’. To move forward in a straight line, alternate between the two. 

With one person paddling, the Kayak goes slightly faster than a Boogie Board. Add another person and paddle in the mix and you’re able to propel yourself through the water at a healthy click (that is, if you’re paddling properly in unison). 

As mentioned above, both the Kayak and Paddle can be found in wood crates but also can be researched and crafted. As an added benefit, the Paddle can double as a weapon for melee combat - it’s comparable to a stone spear (deals less damage but attacks faster). And, like a spear, it can also be thrown in a pinch.

Kayak details

Cost
75 frags
600 wood
100 cloth

Workbench
Level 1 required

Craft time
30 seconds

Research cost
20 scrap

Paddle details

Cost
15 frags
200 wood
1 metal blade

Workbench
Level 1 required

Craft time
30 seconds

Research cost
20 scrap


Boat Shop Monuments coming

The Kayak is just a part of the shifts coming to water travel in the near future. Potentially father reaching, the new Boat Shop Monuments stand to change much about how we acquire boats in the game. Still on a separate branch, we’re unable to show all the details quite yet. That said, it does appear as though the developers are pushing to get this in for the September update. 

Although the details are still unknown, here’s the long and short based on commits: There will be 3 varieties of Boat Shop around the map, each with the ability to purchase boats and scuba gear. More details to come once this branch is merged into main.

Edit: Boat Shops (aka Fishing Villages) are now on staging! There are 2 types (large and small), you can purchase Rowboats (200 scrap), RHIBs (400 scrap), and various other items (scuba gear and kayak / paddle blueprints). Like Bandit Camp, they are safe zones. Below are some more pictures, check out ThatGermanGuy’s video for more visuals / information.


Storage Monitor (WIP)

A new smart device showed up on staging this week. Still a work in progress, the Storage Monitor will link up with the Rust+ mobile app and provide you insight into the quantity of materials you have in any given storage (mainly, cupboard). This item can be found in wood boxes around the map or researched and crafted (details below). 

The art is placeholder still and we weren’t able to exactly get it working on our test server, but I imagine these things will be worked out before prime time next week.

Cost
5 HQM

Workbench
Level 1 required

Craft time
30 seconds

Research cost
75 scrap


Workbench changes

Some large quality of life changes to the Work Benches this week. They can now all be picked up with a hammer allowing them to be moved after placement. Warning on this move, however, as they lose half their health when they are picked up. Thankfully, you can also repair them now. There are also some new health values:

Level 1

Old
500

New
500

Level 2

Old
750

New
500

Level 3

Old
1000

New
750


Other highlights

  • Added pickup support for water purifier (requires hammer, building privilege and both water barrels to be empty)

  • Weather in the works again!

  • Fixes to Wire Tool measurement values

  • client.connect will now fill in the connection screen properly and add the server to your history

  • Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage

  • Made multi-engine vehicles a little slower, since they end up so hard to control on Rust's landscape

  • Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.

  • Dynamic vehicle glass added