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Naval Progress and more!

January 13, 2026 by Bugs in Updates

12:00am EST - The team continues work on the upcoming Naval Update, some fresh DLC’s, and more.


Naval Update

Work on the Naval Update continues as the team focuses on stability, AI behavior, and performance ahead of its February release. A big chunk of recent changes target ghost ships and scientists, with fixes that improve navigation, flanking behavior, and general combat reliability. These updates address long-standing issues with NPC zones, pathing, and underwater checks, helping AI behave more naturally during naval encounters.

Alongside AI improvements, there’s been a lot of general polish across the deep sea and Floating City content. This includes environmental tuning, navmesh and obstacle updates, small interaction fixes for boats and building, and optimizations to visuals, fog-of-war handling, and performance. Overall, it’s another solid pass of cleanup and refinement as the Naval Update moves closer to launch.


Artist Pack DLC

Work is also progressing on the Artist Pack DLC, with several creative additions taking shape. The paintball gun continues development, a new paintable reactive target is in the works, ornate frames, and picture frames are getting expanded with XL and XXL light-up variants. On top of that, a new tileable cardboard material option is being added along with a new painting line draw tool, opening up more possibilities for custom displays and creative builds.


Other Stuff

  • New UZI 9mm branch (new weapon incoming?)

  • Progress on the Boxes DLC

  • New boat planner icons added

  • Upgrade to Discord social SDK

  • Fixed a pool leak affecting timed explosives

  • Auto turret improvements and optimizations merged

  • Fixed handmade shells missing ammo subtype for ammo indicator icons

  • Painting system improvements by aligning standard shader decal texture naming

  • Occlusion system fixes and optimizations

  • CCTV optimizations

  • Fixed issues related to skipping domain reloads

  • Removed leftover test cubes from Craggy Island

  • Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture (playable graph quirk)

  • Fix cloud weirdness when overriding weather state when playing back a demo

  • Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only

  • Client performance session fixes merged

  • Oil rig scene codegen updates and cleanup

January 13, 2026 /Bugs
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