Rustafied

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Sayonara Early Access

1/25 @ 3:23pm EST - The update and devblog are live!

1/25 @ 2:40pm EST - Our update stream is going live a bit early today as the update should hit shortly. twitch.tv/rustafied

1/25 @ 1:35am EST - Looks like it's mostly just more tips for new players coming in the update (one of the final things to check off the roadmap prior to leaving early access). No word on if scientist NPC's will make it in. I'll keep this post up to date with any other additions.

The update stream will go live at 3pm EST. Stay tuned to @Rustafied for news throughout the day.

1/23 - It’s a fresh week for Rust development and there’s some big news about leaving early access...


Leaving Early Access

Garry posted a blog yesterday announcing that Rust will leave Early Access on February 8th. He was quick to note this will not be a huge event or spectacle, rather, business as usual. The team will still keep working on new features and updates will still be released. A few things, however, will shift. Here’s the lowdown:

  • Updates will happen monthly instead of weekly
  • The staging version will become standalone so players can easily try out new things daily
  • The price will go up to $34.99

At Rustafied, we’ll continue to bring you news throughout the week on development, stream each week to show what's new, grow our guides, and host the best servers we can. We’re also looking at the possibility of adding more staging servers to better accommodate those who want to see the latest additions to the game in real time. Stay tuned as we get closer to February 8th for more information.


Just the tip

Helk has added a ton of tips for new players this week both in game and on the loading screen. From how to build a base to how to place a sleeping bag, these tips will help new players figure out what to do - while making seasoned veterans sick of all the blue messages telling them things they already know.

Although there is no way to disable tips completely at the moment, you can run the command 'gametip.hidegametip' to remove the current one showing (you may want to bind that to a key).  


Fixing crash on exit

Andre has been toiling away, attempting to fix the longstanding crash issue while exiting the game. After a bunch of tests and a tweak with shutting down EAC on server disconnect, we’ll hopefully experience less crashes when trying to close the game.


DB for BP

Garry is working on some improvements for storage of blueprints and deathlogs. Working on a separate branch, he’s transitioning the saving process for both into a sqlite database. A step up from text documents, these databases should allow for quicker and more reliable access to the data.


Planter fixes

After being disabled for a while now, hydration levels of planters will once again be shown with darker soil, allowing Rust farmers to more easily tend to their crops. Here’s an example of dry soil versus wet soil.


Other things

  • SMG costs reduced
  • Machete is default blueprint, required WB1
  • Removed wood cost from sleeping bag/sheet metal door
  • Removed paper, note/building plan requires wood
  • Patrol Helicopter debris wont float in the sky anymore when crashing at junkyard
  • Potentially fixed bandana crafting issues
  • Fixed banned user check being slow with 20,000 banned users
  • Added simple collider to wind generator so it can be removed by admins using ent kill