Rustafied

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Bradley improvements and more.

9/5 @ 1:00pm EST - Smalluments were added briefly then removed due to some issues. The devs are working on getting them back in now. We'll have a post on them shortly after they come back in.

8/31 @ 4:20pm EST - The update is live and devblog is out!

8/31 @ 2:00pm EST - Our update stream is live! twitch.tv/rustafied

8/31 @ 1:00pm EST - The Bradley's health has just been doubled along with loot tables changed so it no longer drops explosives.

8/31 @ 12:00pm EST - I've updated the post below to reflect the recent changes prior to the update. Main things: Custom SMG now has learnable recoil and Bradley tank will start healing after 5 minutes of not being damaged.

Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day.

8/29 @ 4:20pm EST - It’s a fresh week for Rust development and we’re seeing some improvements to the Bradley along with forward progress on several other items...


Update summary video

Check out the update summary video from Puddy.


Bradley movement

After adding the Bradley APC last week, Helk is making some tweaks to the new NPC and its environment. In an effort to reduce chances of getting stuck, he made it so the Bradley no longer turns 180 degrees on a straightaway. Also, a bunch of props (cones and boxes) around the launch site have been removed in the interest of not blocking Bradley. Finally, some tweaks have been made to the path it follows, further improving reliability.


Bradley healing

The Bradley also now starts healing if it is not damaged after 5 minutes. Once it goes that time without taking a hit, it'll heal up within 60 seconds. Also, the Bradley will now show smoke and fire based on its current health.

Edit: The health of the Bradley has just been doubled.


Bradley loot

The loot tables of the Bradley have been modified, making it so they will no longer drop explosives.


Learnable recoil for Custom SMG

The Custom SMG is the next gun to get the new learnable recoil applied to it. In conjunction with this, the aimcone has been reduced significantly.


Geiger counter art ready

The materials, world models, textures, and more have been committed for the Geiger Counter. This new item may not be seen in game this week though, as the functionality still needs to be implemented.

See this content in the original post

CH-47 Chinook work

There has been some forward progress on a future server event: The Chinook. As mentioned on the roadmap, this periodic event will involve a CH-47 Chinook helicopter dropping a crate in a radtown - similar to an airdrop. Minh has committed some gibs and effects for the CH-47. We don’t yet have any visuals for this event, but stay tuned in the coming weeks for updates as this progresses.


Other stuff

  • Finishing touches on the new smalluments (super market and gas station). Looking like these will be in for the forced wipe!
  • Progress on the AI NPC pathfinding
  • Optimizations to some textures
  • More performance optimizations with garbage collects, etc.
  • Progress on a ‘new arms’ branch

Server wipe note

Given there are 5 Thursdays this month - and therefore 5 updates - our biweekly servers have a slightly different wipe schedule over the coming week. All biweekly wipe servers (mediums, hapis, staging, etc) will wipe this Thursday (EU servers at 5pm BST and US servers when the update hits). All these servers will then have 1 week prior to the next (forced) wipe on September 7th.


Introducing: EU Barren

I'm happy to announce the launch of our newest server: EU Barren. This 150 slot server features weekly wipes and a 3k seed running the barren procedural map for maximum performance. You can find it on the official list now!