Rustafied

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Fixes and prerelease progress

It's a fresh week for Rust development, and although we're not yet seeing a ton of new things for this week, we are seeing a bunch of preparation for the next forced wipe on April 6th.


Plant fixes

Helk has implemented a couple fixes for plants. First and most important, he's fixed plants not growing. He's also fixed the color scale of plants (which wasn't being applied).


Unity 5.6.0f2

Garry has upgraded the prerelease branch to Unity 5.6.0f2. Along with continuing on the animal AI, he's implemented some fixes and improvements to the UI. Here's hoping the new AI system will launch with the April 6th forced wipe!


Optimization

Continuing on his work from the past several weeks, Diogo is doing some culling optimizations to increase performance and improve the gameplay experience. Also, Andre is dabbling with some performance improvements as well. Stay tuned for more details come Thursday.


World model shifts

Minh Le and Alex have been working on several world model and LOD changes for guns, attachments, and other weapons/tools.


Rocket facility progress

Damian is working on the rocket facility site, first teased last week in devblog 153. Don't expect to see this April 6th, however, according to Alistair the launch site is quite some time away, and has not been merged into the staging branch.