After the huge shift last week that included the reintroduction of a blueprint system, the dev team is moving forward with some balance shifts and other improvements to help address some issues and help polish this new hybrid system.
Item rarity and vending machine tweaks
Guitars, planters, and ceiling lights are now tier 1 rarity. The vending machine tooltip shows if the item for sale is a blueprint or not. Water purifiers and stone spears are now default blueprints. Hapis Island site B tunnels now have a chance to spawn elite loot crates. Boonie hats, bandanas, and ball caps are unresearchable. Signs and picture frames are unresearchable as well.
Object and tool improvements
A tool cupboard is no longer required to pick up items, meaning that items placed outside of cupboard range can be picked up. Hands intersecting while running with a pickaxe has now been fixed as well. You can now pickup research/repair benches and repair workbenches.
Added tire effects when car drives over different surfaces
Workbenches have deploy sounds
System info includes process memory usage
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter