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Hotbar, optimizations, and tweaks.

4:20pm EST - With Christmas just around the corner, Garry asked the community for their dream changelist. There were over 1100 comments and many great suggestions have been made. Best of all, Garry has already started implementing some of them.

Unfortunately, the build server is down at the moment, so we’re unable to test anything on the staging branch. Check back on Thursday for more specifics.

6:00pm EST - Staging is once again running! There are still some issues, so we're not going to update our staging server till they are worked out (sometime tomorrow most likely).


Items go straight to hotbar

A top suggestion on the changelist, certain items like weapons and bandages now go into the hot bar when they are picked up. This should mean much less fiddling with your inventory in the heat of battle, as most items will now equip themselves automatically. Taking it a step further, Garry made it so crafted items and those which are right clicked from a box will also go to your hot bar if space is available.


Planter tweaks

After their introduction to the game last week, planters are getting some slight changes and fixes. Helk has made it so vegetation planted in boxes in the desert and snow biome will now survive, instead of just dying immediately. He's also tweaked the scale of the small planter and made it so they can be placed closer to walls.


Optimizations and bug fixes

Andre and Diego are working on a bunch of bug fixes and optimizations for the game. More info to come Thursday, but the goal, long and short is: Less errors, more FPS.


Harbors incoming!

The dungeon art branch (which contains the 2 new harbors and a bunch of other stuff) has been merged with a new branch, “save140.” Generally speaking, these save branches are where the upcoming changes to the procedural map generation are placed before being merged with main. That means we’ve got a good chance of seeing these new harbors come the next forced wipe on January 5th.