Rustafied

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Update time, fuck yeah!

6/5 @ 11:15pm EST - Sorry for my lack of post today. The team released an update a couple hours ago which fixed a bunch of bugs (water not working, climate, barrel spawns, metal block crashes, etc). Things in Rust are looking great as we head into the weekend. 

2:25pm EST - Some small commits for fixes coming out, we're probably still another 2-3 hours before the update is live. Our update stream goes live in about half an hour! We're answering your questions and showing off all the new stuff in this update. http://www.twitch.tv/rustafied/

9:25am EST - I don’t know about you, but I’m so ready for this update! It’s been two weeks since we’ve experienced the sweet bliss of an update hitting main, and thankfully, the wait was worth it. An improved landscape, throwable spears, raiding changes, 6 new ammo types, HDR effects, UI improvements; stop me now! This update does force a map wipe on all servers, and, if you play on Rustafied.com servers, you will experience a blueprint wipe also (this was not forced, we chose to wipe blueprints).

The update is still hours away, but stay tuned here and @Rustafied for updates. Also, tune in to Rustafied on twitch for the live update stream starting around 3pm EST.

Let’s look at what’s in store...


Updated terrain

First and foremost, the Rust landscape as you know it has changed. Roads and rivers are twice as wide, sunrise/set is much prettier, a new airfield rad town, high tension power lines tower above (and provide a nice new way to navigate), there are bus stops, road signs, and a bunch of other shit on the side of the roads. Along with the land shifting, the overall feel has shifted too...


HDR

We’ve got some blooms and shit up in this piece. HDR is in full effect, meaning you look out your window then back inside, your Newman's pupils are now going to need a split second to adjust. Overall, I think it looks nice, however, once night hits…


Night is fucking dark

First thing you’ll realize after sunset of procgen8 is it gets damn dark. I’m not talking, “slide your gamma bar up a notch and you’re good” dark, I’m talking pitch black ground for as far as the eye can’t see. Perhaps the candle hat and his younger brother, the miners helmet, will actually have some purpose now.

Edit: When the moon comes out and it's full, it does git a bit easier to see.


Hapis improvements

Along with the changes to the procedural map generation, the Hapis Island map has also been improved upon. The main difference hapis players will notice is the additional road which travels along the northern coast (and includes a sweet tunnel through a mountain… DIBS!)


Raiding changes

Two weeks ago, with the advent of ladders, the pendulum of raiding shifted from rock builders to raiders. In a stark shift in the opposite direction, a new dynamic to raiding has been added. Exterior walls are now much more durable than interior, providing players twice the protection against explosives and making melee raiding basically obsolete for stone tier and higher (10 times more protection for tools). Has it shifted too far in the opposite direction? Only time will tell...

Note: This does appear to be a bit wonky still, we were getting differing results while testing C4.


New ammo

Helk has added 6 new ammo types. Here’s a rundown:

12 Gauge slug
A large, powerful slug which fires from shotguns (or the Eoka).

  • 20 metal frags
  • 20 gun powder

Incendiary Pistol Ammo
Slower moving ammunition deals fire damage and small chance to start a fire.

  • 20 metal frags
  • 20 gun powder

Incendiary 5.56 Ammo
Slower moving ammunition deals fire damage and small chance to start a fire.

  • 10 metal frags
  • 20 gun powder
  • 5 sulfur
  • 1 low grade fuel

Explosive 556 ammo
Explodes on contact, dealing a small amount of fragmentation damage to nearby objects.

  • 10 metal fragments
  • 20 gun powder
  • 10 sulfur

Incendiary rocket
Creates flames upon impact which burns and spreads. 

  • 80 metal frags
  • 250 gun powder
  • 250 low grade fuel
  • 1 explosive

High Velocity Arrow
Lighter, faster, deals less damage than normal arrows.

  • 40 wood
  • 15 stones

Throwing spears

Spears can now be thrown by pressing right click. You can’t determine how hard they are thrown by holding longer and they don’t travel very far, however, you can pick spears up that you’ve thrown and they stick out of people with a very satisfying display. I can’t wait to see a bunch of people tossing spears at eachother!


Arrows stick out

Arrows no longer drop in the form of a sack, they now stick out of objects (and people) like arrows should. They can still be picked up, however, they may be a bit harder to find now.


UI improvements

Garry changed and improved a bunch of things with the UI:

Chat
With a nice drop shadow applied, you can now actually see chat messages in all contexts. Also, the scroll and avatar click functionality has been restored.

Crafting
The crafting process has been greatly improved with the addition of a resource chart, quantity buttons and crafting queue icons.

Radial menu
The pie menu has a new Rusty color and shows the resources required for items.


Miners hat

A new way to illuminate yourself in the new-found pitch dark of nights, the Miners Hat is now in. It has a bright white light, lasts a couple minutes, and costs 50 cloth, 50 animal fat, and 100 metal frags.


PvE mode

Player vs. environment mode has been added as a server setting, allowing players to build and harvest in peace without having to worry about getting a spear thrown in the back of their head… zZz...


Ground gathering

The ground is now rich with things to press E on and pick up. Wood, stone, ore, even mushrooms can now be picked off the ground.


Other stuff

  • New F2 options including UI scale
  • Fires give burn notice and a sizzle sound
  • Map filter on server browser
  • Furnace sound is quieter
  • A ton new animations

Live update stream

Starting around 3pm EST today, I’ll be streaming from our dev branch server, showing off what’s new in this update and answering questions till the update goes live. Then, once we’re updated, the stream team and I will be broadcasting from the freshly wiped and newly improved Hapis Island server. Follow Rustafied on twitch to know exactly when we go live.


Question? Comments? Join the conversation at Rustaforum.com

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