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Barricades are in, bandage changes, drop item models, and a rock concert.

4:49pm EST - Shit is getting more expensive! Helk is doing some changes to the cost of building upgrades, metal armor, and guns. Waiting on the build to finish to gather some specific numbers...

2:12pm EST - With only one day to go before the huge update is released, the team continues rocking out new items and functionality. Remember, this comprises multiple weeks of work and will force a map wipe on all servers (no sign of a forced blueprint wipe). I’ll post a full summary tomorrow, in the mean time, homeowners just got an extra layer of protection...


Barricades are in!

The boilerplate barricade has just been added. Although the texture is currently missing, it functions like a champ. Here’s some specifics...

  • It is a default blueprint (you can craft from the start)
  • Cost: 350 wood
  • Crafting time: 2 minutes
  • Yields 7-8 dmg to a naked who runs into it
  • Health: 100 hp
  • At the moment, the barricade health is not impacted by melee attacks or gunfire. I imagine this will be added shortly. That said, a C4 charge did blow it to smithereens.

Held bandages

Using a bandage is now a much more visually stimulating process. Along with being able to see yourself holding it, animations have been added when used. Beyond the aesthetic changes, this will shift combat because the health is only added after the several second animation completes.


Unique models for dropped items

The day’s of dropped items being represented as sacks are numbered. Garry has (finally) added the ability for dropped items to have unique models. Given individual models now have to be implemented, many items still drop in sack form. Several items such as rock and wood are already in place:


Consumable changes

Bringing cooked meat to combat is making less and less sense these days. To prevent combat spamming, Helk has made it so food gives health over time instead of in one go. Eating a piece of cooked wolf meat now has your health meter inch up one integer at a time over several seconds. In addition to this, he’s made it so you lose any pending health points if you take any damage as it’s counting up.


Procgen 7.1

Andre is still doing tweaks to this new terrain. Today he’s moved this work off the main branch and into a new branch called procgen7.1. Most of the commits appear to be small shifts to decor placement and checksum calculations. It is not clear at the moment if this will be merged in before tomorrow’s update or not.


Burlap headgear progress

Xavier is making some good progress on the cloth / burlap headgear. Here's a model he just posted in trello:


Clarification on rock bases

Yesterday I reported on some exploit fixes for sleeping bags and how that will prevent rock bases. This has caused some questions because I wasn't clear in my wording, so let me clarify: This refers to bases inside rocks, not on top. Bases on top of rocks are still very much in play. These changes only make it so people cannot place a sleeping bag inside a rock and subsequently build a base.


Rust rock concert

To give people a taste of Rust’s new instrument, we threw an impromptu guitar party last night on our development server. What started as a small jam session turned into a full fledged Rust rock concert. It was an awesome event, thank you to all who attended! Rustafied crew member phaedo82 was there to capture the action, check out his video here:


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