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Coded locks, lerp and mods

11:59pm EST - No client update today. We did see some more work from Garry later in the day on the coded locks so I'm hoping we'll see them live tomorrow or the next day. Also, I updated some numbers on the gather amounts for animals on our tools guide.

1:55pm EST - Another strong start to a new week in Rust development. As Garry mentioned in the latest devblog, he will be working this week at implementing another option for locking doors. He isn't wasting any time as we already see several new items related to this on the admin site today. The last client update was saturday so these items are not live in the game yet. As always, I will update here when the next client update comes out. Lets get into it…


Code Lock

Most exciting of the new items is the code lock. It's described as "A lock, which instead of key takes a four digit pin-code to unlock." Sweet, so it sounds pretty darn similar to the locks used on metal doors in legacy. Now, most important, what does it take to make:
 

10 Metal - Refined
1 Battery - Small
Time to make: 120 seconds

 

Refined metal? Small battery? They are the other two new additions to the admin site today. As of this moment, they seem to be missing some information. The small battery appears to be using the low grade fuel blueprint and the refined metal has no blueprint at all. If it's anything like the low quality metal of Legacy, you'll probably need a certain amount metal frags to make one refined metal. I'm very excited to see how these get implemented this week!


EAC for Mac / Linux

Easy anti cheat is the awesome piece of software that runs on the client side and detects if someone is running cheats on their machine. It’s been working a lot better than just running VAC and is a very welcomed addition to Rust (unless you're a hacker). Up till this point, it has only been running on Windows. Garry toggled it on for linux and mac users today so now every platform that runs the game will utilize it. Awesome!


Lerp

Garry has changed how position lerping works. “What the fuck does that mean” you ask? I'm not going to get into the specifics lerp and interpolation but, long and short, lerp helps smooth the movements of other players and animals. Improvements around this will really help the PvP aspect of the game so I'm excited to see them in effect.


Water reflections

In the interest of improving performance, water reflections have been turned off. The more FPS the better!


Scuba mod? Hell yeah!

One of the things which excites me most about the future of this game are the possibilities when it comes to mods. Modding this new version of Rust is still in the very early stages but there are already two frameworks which are giving people the ability to mod servers: Oxide and Pluton.

I've been brainstorming with our friends at Rust Never Sleeps for a couple weeks in the interest of creating custom themed modded servers. They have already produced some awesome mods in oxide like teleport, kits, super jumps and more. This weekend they implemented a scuba mod which allows players to breath under water when wearing a hazmat helmet (it does kind of look like a diving helmet anyway right?). They also made the snow jacket actually stop you from getting cold. This opens up the ability to create underwater bases, build bridges and access to places on the map not otherwise obtainable. If you want to play around with this, check out their modded server here: client.connect 69.162.111.234:23645

Stay tuned for more news about mod development in the future. If you have any ideas for custom mods or themed servers, please share them!