Meta Shifts, BP Wipe, and Box Sorting!
12:00am EST - With one week till the November update, the team is trucking on balance changes, quality of life, and more!
Naval Update in December
In case you missed it, the Naval Update has officially been pushed to December. Given the size and complexity of this patch, the extra time makes sense — there’s a ton of new systems, content, and mechanics coming, and it’s better they launch it polished rather than rushed. Development is still full steam ahead, and we’ll keep covering it as more hits staging and the December update gets closer.
Workbench Changes
With blueprint fragments and workbench costs shifting last update, November brings even more changes to how crafting progression works. The scrap cost to craft workbenches has been fully removed — now all scrap goes directly into unlocking items. On top of that, the unlock costs themselves have been reduced across the board, making tech trees more accessible. Here's the current breakdown (values still subject to change):
Removed 10% unlock tax from Workbench Tier 1
Removed 20% unlock tax from Workbench Tier 2
Common item unlock: 15 scrap (was 20)
Uncommon item unlock: 30 scrap (was 75)
Rare item unlock: 60 scrap (was 125)
Very Rare item unlock: 120 scrap (was 500)
Expect further tuning as testing continues.
Forced Blueprint Wipes
Due to the scale of the recent progression changes, a forced blueprint wipe has been rolled out with the November update. There’s also talk of this becoming a regular thing — with blueprint wipes potentially happening every month alongside the monthly updates. Nothing’s confirmed yet, so we’ll have to wait and see how that plays out moving forward.
Box Sorting
First seen during a past hackweek, box sorting is finally on its way into the game. This new quality-of-life system lets you organize your loot containers more easily, but it does require a Storage Adapter to function.
It works with large boxes, small boxes, and barrels, and includes the following features:
Toggle sorting on or off
Sort modes:
Alphabetic (with language selection)
Count
Condition
Category
Custom (based on a snapshot of current order)
Optional toggles for reverse order and stack-based sorting
Expect it to be a big help for loot goblins and base organizers alike.
Helicopter Flare Balance
Following the last update’s helicopter and flare changes, a new balance pass has landed with some clarifications and adjustments:
Thrown flares no longer affect homing missile targeting
Players can throw flares from helicopters again, but they won’t do anything
All player helicopters retain the built-in flare deployment system
Hot Air Balloons don’t have flares but can only be targeted if the server ConVar homingMissileTargetsHab is enabled
HABs can now evade missile lock after the engine has been off for 4 seconds (if ConVar is enabled), and this value is now configurable
Improved flare visuals for the Minicopter and Scrap Transport Helicopter
Flare status lights added to the dashboards of both the mini and scrappie
Quality of Life
We’re seeing a number of quality of life changes in the commits taking shape this week. Here is a rundown:
Food will now no longer spoil if it is in the arctic biome
Bumped fish pie comfort from 25% to 100%
Remove semiauto pistol from waterwell vendor
Removed blue keycard from outpost vendor
Items collected when "gathering" will go to backpack automatically when main inventory is full (doesn't apply when looting, only when gathering items from world)
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution
Horses can now be healed with medical syringes, in the same way we can heal other players
Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina
M4 shotgun spawns inside hackable crates again (L96 chance lowered)
DPV now requires metal fragments rather than HQM to craft
Lower power plant main reset from 40m to 25m and enable radiation on main building
Elevators now have a power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered
Shrunk radtown puzzle reset range and centered on the building - it was huge
A new hold building plan animation has been added for first person view
Other Stuff
Halloween to be disabled next week with update
Reduced autoturret loot chance (increased too much last update)
Syringe animation updates
Jackhammer price increase
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
Can now spawn some vehicles via the F1 menu.
Fixed Steam DLC prices currency mismatch in the in-game store
Add 4 proof of concept cameras to the cargo ship
Extend favorites.cfg to also hold the 50 most recently played servers
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes