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Armored Passengers and Cine-controls

July 23, 2020 by Bugs in Updates

1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

12:00am EST - Another productive week of Rust development as we get some hints at future features along with a slew of fixes. 

Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day. 


Armored passenger module

A new module for vehicles is in the works. The Armored Passenger module will presumably provide a similar level of cover to the Armored Cockpit - just for players riding along. It’s still on a separate branch, so no visual yet. That said, we do know it will have working armored windows. 

More on this as it gets merged in to staging.


Screenshot_2.png

Cinematic controllers

Patrick tweeted some exciting progress for content creators this week. Highlighting Jarryd’s latest MIDI mapping convars, he was able to show off using a Korg nanoKontrol 2 controller shifting around various cinematic components. These robust tools stand to help content creators make videos more efficiently and dynamically than ever before.

pic.twitter.com/zlPbJGYkry

— Rust (@playrust) July 20, 2020


Barricade changes

After being merged to staging last week, the new Wooden Barricades have had a little balance shift. Long and short, they have less health, decay faster, and cost more. Here’s the news stats:

Crafting Cost
250 wood

Crafting Time
25 seconds

Workbench
Level 1 required

Stacks to
10

Health
120hp


Boat Shop monument

It appears as though a new monument is in the works. Working on the Monument Boat Shop branch, Vincent has pushed some files related to a fishing village monument. Could boats soon be obtained in a similar way as helicopters and the new Airwolf? That looks probable. And what better way to add boat purchasing into the game than with a fresh monument. No art or visuals yet, but we’ll keep you posted as we know more.


Misc fixes / tweaks

The team also completed a ton of miscellaneous changes and fixes. Here is a summary.

  • Make sure modules have SOME health when initially spawned in

  • Fix drink icon on water catcher panel being under the item icon

  • Also disable moving on the item icon because it's water

  • Move heavy helmet overlay above the scope overlay

  • Fix RF transmitter frequency sometimes not showing up on the item icon

  • Adjust turret lerping so it isn't framerate dependent (will need testing on staging)

  • Don't show hostile note if LocalPlayer no longer exists (like in a demo)

  • Don't open crafting or inventory while debug camera is active

  • Fixed skin not getting applied to thrown satchel charge. Skin also gets applied when picking up a dud satchel charge

  • Fixed skins not applying to bone knife and club in third person

  • Added Hapis Farming vending machine for map makers

  • Faster water pumps and pumps yield more water per pump

  • Reduced Transport Heli outer bounds to match its actual size, they were massive.

  • Updated HBHF sensor description to match the true detection range

  • Slightly increased HBHF range (15m)

  • Increase HackableCrate mass from 500kg to 1500kg

  • Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)

  • Fixed a bug in F9 screenshots, they now disable AA as they're supposed to.

  • Added some more console responses when using the inventory loadout commands.

  • Added inventory.listloadouts to list all saved loadouts. Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded

July 23, 2020 /Bugs
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